Valanthe Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is dressed in an above average manner. Her hair is red and very short. Her eyes are violet and catlike.
Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.
History: Gifted from a young age, Valanthe studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of orcs
Ideals: Persistence, Gifted. Bonds: Attractive, In love, Enemies. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Thamuz Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large black jacket. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are red.
Personality: Thamuz speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with poetry.
History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp.
Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His hair is always cut to a buzz. His eyes are green and beady.
Personality: Nuraval hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Artistic. Flaws: Ugly, Racist, Disease. Bonds: Immigrant. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Vepar Grief, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, typically a more casual-formal manner. She has chestnut hair. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Druid school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: Wants her loneliness to end.
Ideals: Gifted, Fighting. Bonds: Attractive, Has a crush, Enemies. Occupation: Architect
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 62 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 700 gp.
Eldon Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 44 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Aquamarine (200 gp). 1 Minor magic item.
Gûndza Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city he treasured whatever gifts he got. Gûndza was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gûndza decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Job. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 10)
Armor Class 9
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his orange fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
