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NPC Generator

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Advanced [show]


Rolf Melancon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His white hair is braided into rings. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is skeptical of what others tell him and is slow to trust.

History: Born in the south to a Navigator, Rolf learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: Further expansion of business; and to be a miller again

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Rolf Melancon, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Hrathy Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black costume with the symbols of magic on her torso. Her auburn hair is matted, messy, and big. Her eyes are hazel and beady.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She got into the Stableman business at a young age. A gifted student she started as a Shipwright, but she got bored and became a Stableman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hrathy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with her crush; and wants to open a new tavern

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Stableman

Voice: Farmer accent

Attributes [hide]

Hrathy Windsor, Female Half-Orc Cleric 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear tan pants and tee shirts. His white hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born at the edge of vast desert. Sapply was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sapply decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic. Bonds: Nature, Criminal record, Adventurer. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Sapply Beren, Male Gnome Druid 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Ranala Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue costume with the symbols of the four houses of cards on her torso. She has styled her golden hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Mayor father left her crippled. She left for the north, certain she would find work there.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Disciplined, Opinionated. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Ranala Scheppen, Female Gnome Warlock 14
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 14
Hit Points 27 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +7, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: Deep blue spinel (200 gp). Chalcedony (30 gp). Violet garnet (200 gp). Peridot (30 gp). Malachite (12 gp). Moss agate (12 gp). Alexandrite (200 gp). Iolite (30 gp). Onyx (30 gp). Jasper (30 gp). Jade (60 gp). Sardonyx (30 gp). Golden yellow topaz (200 gp). 1 Medium magic item.


Social Check DCs


Liftrasa Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries longswords. Her hair is blonde and very short. She has several tiny amber earrings on each ear.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Liftrasa was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Priest job and began her own company from there.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Rich, Job. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Liftrasa Brazzik, Female Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Raiann Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a green shirt with thin red vertical stripes and tan pants. Her crest is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Raiann will drive conversation. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.

History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Extrovert, Persistence. Flaws: Insane. Bonds: Mentor, Job. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Raiann Beryntolthropal, Female Dragonborn Expert 12
Medium (6'3") Dragonborn, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 34 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. An abacus with copper, silver and gold markers (120 gp). Gold dragon comb with red garnet eye (800 gp). Gold and ruby ring (9000 gp). A roughly beaten golden orb (120 gp). A silver and pearl hairclip (30 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman typically wears brown cloth garments or leather armor. Her fur is gray and very short. She is baby faced.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a ruthless business woman, a trait she acquired from her father.

History: Edge was born with her father's beautiful face. Edge liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the south; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Poor, Job, Attractive, Nature. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Edge Of Winter, Female Tabaxi Barbarian 2
Medium (6'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 230 gp.


Social Check DCs

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