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NPC Generator

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Advanced [show]


Olrok Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large white jacket. His hair is red and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature, Job. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Olrok Colby, Male Half-Orc Paladin 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp. Obsidian (15 gp). 1 Breastplate.


Social Check DCs


Great Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His beige fur is matted, messy, and big. His ears are large.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: Great was born in the west. At a young age he loved to build and create. Through the years after Great was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Great's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Great Peak, Male Tabaxi Rogue 3
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Spring Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a moderate pudge and is not very fit. Her cinnamon fur has been sun bleached extensively. Her hazel eyes dart from person to person.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the south her family was never financially stable. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels threatened by others; and she's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Mentor. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Spring Of Storm, Female Tabaxi Ranger 2
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp. 1 Everburning torch.


Social Check DCs


Adelard Norton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: Adelard was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Adelard Norton, Male Human Warrior 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Qemuel Murder, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fighting clothing, which leaves very little to the imagination. He wears a colorful flower in his silver hair. His red eyes peer out from beneath his deerstalker green hat.

Personality: He has always had a great fascination with Half-Orc culture. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Gifted. Flaws: Racist. Bonds: Attractive. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Qemuel Murder, Male Tiefling Monk 17
Medium (5'10") Tiefling, Neutral Evil (CR 17)
Armor Class 10
Hit Points 95 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Athletics +5, Religion +8
Senses Passive Perception 13
Languages Common, Terran, Auran
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +8

Possessions: 5000 gp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Jeweled electrum ring (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (2300 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Finely wrought small gold bracelet (40 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Efferil Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. With bright red hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He believes the world needs to unite to get rid of drow once and for all.

History: Efferil was born in the west. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Racist. Bonds: Enemies, Adventurer. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Efferil Flows, Male Half-Elf Aristocrat 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nuraval Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears brown cloth garments or leather armor. He has a black handlebar mustache and slicked back black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Nuraval will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Nuraval was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Persistence. Flaws: Insomniac, Impulsive, Depressed. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Nuraval Holderhek, Male Dwarf Bard 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)9 (-1) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs

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