Elaim Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.
History: Elaim was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Military. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 40000 cp.
Zook Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. With bright red hair and a scraggly beard. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Stableman business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Sun Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His fur, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast plains. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he seems to be bored by most things
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Nature, Criminal record. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 64 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 17 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Silver pearl (120 gp). Alexandrite (400 gp). Violet garnet (400 gp). Onyx (50 gp). Rich purple corundum (1600 gp). Alexandrite (400 gp). Freshwater pearl (4 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norûk Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his auburn hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He enjoys reading and quiet.
History: Norûk hails from a village terrorized by goblins. His childhood dream was to be a Fletcher, but he was a colossal failure. Recently the stress of being a Roofer has made it difficult for him to sleep.
Motivation: He is greedy; and revenge
Ideals: Logical. Flaws: Insomniac. Bonds: Job, Enemies, Rich. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 600 sp.
Nora Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a white cloak and cross-gartered black stockings. She is an epitome of beauty. Her black hair is well kept. Her eyes are likewise hazel.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is used to getting what she wants. In part because she is a meticulous planner.
History: Nora lived on a farm with her mother, near the main road leading to a nearby town. Nora abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She feels kind of lost in life; and find a way to reverse the transformation of her brother
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Family, Adventurer. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: Just what you see.
Shifting On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in brown turtlenecks beneath a black coat with yellow slacks. He has done his best to style his lavender fur to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Shifting has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he's looking for his big break
Flaws: Shy, Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2100 gp. Obsidian (5 gp). Black star sapphire (1000 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp).
Damakos Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. He is portly but not overly obese. He keeps his blue hair in a pixie cut. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: To protect his home.
Ideals: Fighting. Bonds: Guardian, Religious, Immigrant. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 14000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
