Quick Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern woman wears an entirely brown suit with violet socks and a vest with buckled shoes. She sports a flattop fur cut. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is happy with her job as a Adventurer. She turns her eye from what people do, preferring to live and let live. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her divine abilities were realized during a raid on her village. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Family. Occupation: Adventurer
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Seven Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears her white fur up. Her eyes are green and she is always smoking a pipe.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now spends her time doing works of charity.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Logical, Philantrophist. Flaws: Disease. Bonds: Nature, Family. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2100 gp. Moss agate (11 gp). Bloodstone (20 gp). Obsidian (11 gp).
Windy Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has wavy gray fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.
History: He got into the Banker business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Banker for hire.
Motivation: Further expansion of business.
Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Malachite (13 gp). White pearl (150 gp). Blue quartz (13 gp).
Thea Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'11". She prefers to wear white clothing when she does not wear armor. Her head has been shaved. Her eyes are brown and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Roofer, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She then took over the family business and is one of the better Blacksmith for hire.
Motivation: Sabotage a competitor; and to be a roofer again
Ideals: Fighting. Flaws: Ugly, Greedy. Bonds: Nature, Poor, Job. Occupation: Blacksmith
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp. Red garnet (120 gp). Red spinel (120 gp).
Quick Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with Stetson hat. Her fur is greying and her face has many wrinkles. Her blue unseeing eyes seem to look past you.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and wants to raise her children well
Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Military, Family. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Salanop Turen, Female Gnome [Permalink]
Personal [hide]
Description: A 3'6" southern woman, she wears a blue collared shirt and pastel skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her hair, while still mostly brown, has prominent grey streaks. She has gray eyes and a blue hat with a pastel feather.
Personality: Eccentric and domineering, Salanop will drive conversation. She is a ruthless business woman, a trait she acquired from her father.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and money/treasure
Ideals: Extrovert, Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 114 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5
Possessions: 800 pp. Brass mug with jade inlays (500 gp). A silver and pearl hairclip (30 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nemeia Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and is pretty ugly. Her white hair is smooth and relatively long. Her fierce black eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her childhood dream was to be a Barber, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and she loathes her own lifestyle
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Rich, Job. Occupation: Cook
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
