Travok Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of his god around his neck, and a bow on his belt. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: When he was but 6 years old his parents immigrated from the west. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 600 gp. 1 Minor magic item.
Krimmon Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a white vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his red hair up. His eyes are likewise green.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Krimmon was left his mother's suit of armor and trained in its use and care. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Nature, Military. Occupation: Ploughman
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp.
Tatyan Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears many layers of old clothing at all times. She wears her brass crest down. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Tatyan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Tatyan's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she doesn't get along with people that don't share her tastes
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Poor. Occupation: Baker
Voice: Booming voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 10 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 |
Possessions: 2000 gp. Jade (40 gp).
Symma Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon her head. She has a slight overbite and is overall scrawny. Her black hair is wavy and long. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Family, Nature. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp.
Darrow Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He dresses in collared shirts and wears a proper scarf over his head. His white hair is singed and shortened. He has a dull look in his gray eyes.
Personality: Darrow hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is harsh and unforgiving.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 500 gp. Fire opal pendant on a fine gold chain (1300 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Oriff Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has shaved her head bald. Her violet eyes are passionate and lively.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is an amazing painter.
History: She got into the Herbalist business at a young age. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 10 years.
Motivation: To reunite with her absent father; and wants to open a new tavern
Ideals: Disciplined, Gifted. Bonds: Job, Rich, Family. Occupation: Herbalist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Jade (40 gp). Rose (80 gp). Banded agate (9 gp).
Medrash Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His scarlet crest is long and unkept. His eyes are gold and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Spy. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Job. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. 4 Smokesticks. 3 Holy water. 4 Smokesticks. 2 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!