Nutae Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His tied-back hair is white. He is baby faced.
Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Nutae was born in the south. At a young age he loved to build and create. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in kukri use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nutae fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Animal Trainer
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 52 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Freshwater pearl (15 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Azurite (15 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). Rose (80 gp). Silver pearl (80 gp). Jet (80 gp). Zircon (80 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Farideh Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear green clothing when she does not wear armor. She keeps her long rusty crest kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is very quiet and rarely speaks above a whisper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hasn't been sleeping well lately.
Motivation: To reunite with her absent mother; and she has money and likes to spend it
Flaws: Insane, Shy, Antagonistic, Insomniac. Bonds: Rich, Family. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Black pearl (300 gp).
Willow Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of sickles, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Gifted from a young age, Willow studied abroad. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a navigator again
Ideals: Fighting, Gifted. Flaws: Addict, Secretive. Bonds: Poor. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 47 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 500 pp. Zircon (70 gp). Sardonyx (70 gp). Red-brown spinel (110 gp). Golden yellow topaz (1400 gp). White pearl (110 gp). Black opal (700 gp). Pink pearl (110 gp). Jet (110 gp). 1 Medium magic item.
Elysande Walcott, Female Human [Permalink]
Personal [hide]
Description: An older woman who has the majority of her body covered in plate, she is not a threatening figure. She has auburn hair. She is baby faced.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a ruthless business woman, a trait she acquired from her father.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Apothecary arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Elysande took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is greedy; and money/treasure
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Rich. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Krimmon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He sports red clothing, slightly heavier than average wear. He is physically well-built. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 10th year, his parents were killed by a goblins raid, leaving Krimmon alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Extrovert, Entrepeneur. Flaws: Mundane, Greedy. Bonds: Enemies. Occupation: Server
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Dwarven, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Obsidian (15 gp). Jasper (60 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Howard Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and carries clubs. He has styled his golden hair well, parting it to the right. His green eyes peer out from beneath his feathered white hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Howard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting, Passionate, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 16)
Armor Class 13
Hit Points 44 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 300 pp. Gold music box (3000 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Silver comb with moonstones (500 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold dragon comb with red garnet eye (1500 gp). Sapphire pendant on gold chain (2600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Black velvet mask with numerous citrines (50 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Pog Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears tan cloth garments or leather armor. His red hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Flaws: Insomniac. Bonds: Attractive, Enemies, Rich, Religious. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
