Morkral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and usually wears his brown robe and has his bastard sword always slung over his shoulder. His skin is also unnaturally pale. He wears a feathered hat to cover his moderate length red hair. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of drow
Ideals: Disciplined, Fighting, Gifted. Flaws: Ugly, Impulsive. Occupation: Ploughman
Voice: Low range voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
Possessions: 800 gp. Obsidian (9 gp). Azurite (9 gp). Golden pearl (150 gp). Alexandrite (800 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears professional attire and is in decent physical shape. His tied-back hair is white. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. His childhood dream was to be a Mayor, but he was a colossal failure. He became a Healer soon after.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and to be a mayor again
Flaws: Shy, Selfish. Bonds: Attractive, Poor, Job. Occupation: Healer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
Eridred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'3" southern woman, she wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She sports a flattop hair cut. Her thin eyebrows rest above her beady blue eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has all her life been fascinated with painting.
History: She was born in the south, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She has never given up on her painting dream.
Motivation: Dragonborn compassion; and she is currently in port desperately looking for someone to get her out
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 69 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 900 gp. Brown-green garnet (50 gp). Citrine (60 gp). Lapis lazuli (5 gp). Golden yellow topaz (300 gp).
Cockaby Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt with thin grey vertical stripes and tan pants. His hair is cut close to his head. His eyes are likewise hazel.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a criminal king-pin and mafia family He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Cockaby began to lead the lost caravan. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Racist, Impulsive. Bonds: Criminal record, Enemies. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 sp. Eye agate (6 gp). Violet garnet (200 gp). Blue quartz (6 gp). Aquamarine (200 gp).
Gilbert Trollope, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a brown coat over a tan low-cut shirt, and a Stetson hat upon his head. He sports a long brown beard, and similarly colored long hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and he is content
Flaws: Mundane. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. A necklace of small pink pearls (1000 gp). Silver comb with moonstones (500 gp).
Lilith Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a robe, a symbol of the sun god around her neck, and a kukri on her belt. She keeps her long red hair kept up in a rat tail. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a Stylist first and foremost. She believes firmly that knowledge should be universal. She also has developed a complete distrust of the Baker profession.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.
Ideals: Fighting, Entrepeneur, Logical. Bonds: Job. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 98 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +7
Possessions: 12000 gp.
Isabella Dayton, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is bristling with hidden weapons, mostly quarterstaffs and sais. Her wide-brimmed hat is riddled with cuts and holes. Her amber eyes peer out from beneath her wide-brimmed brown hat.
Personality: She likes to make people angry or surprised. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miner arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!