Nora Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She very much looks the part of a Mortician. She is physically well-built. Her brown hair is thinning but still full. She wears a mask on her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. Like her father and her brother before her, after school she went straight into learning to become a Mortician. She inherited the family business which she has now maintained for 6 years.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Logical. Flaws: Disease, Insane. Bonds: Job, Slave. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. Golden yellow topaz (300 gp). Coral (140 gp). 1 Masterwork Common Melee.
Quick Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She is portly but not overly obese. She wears her white fur down. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is fixated on the number 89. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the north to a Blacksmith, Quick learned a great deal about her father's area of expertise. Her father was a soldier and died while she was still young. Quick was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Insane. Bonds: Attractive, Military, Job. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 110 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1000 gp. Amber (130 gp). Violet garnet (700 gp). Golden pearl (130 gp). Black star sapphire (500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azza Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her brown hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.
History: Born in the west her family was never financially stable. A few years later when the north was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor, Immigrant. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp.
Alberich Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alberich took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he has money and likes to spend it
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 87 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 4000 gp. Star ruby (1200 gp). Amber (120 gp). Onyx (80 gp). Golden pearl (120 gp). Black pearl (1400 gp). Malachite (12 gp). Tourmaline (120 gp). Zircon (80 gp). Fire opal (1200 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lerissa Belief, Female Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a black cloak and cross-gartered tan stockings. She has moderate length dark red hair. She wears an eyepatch.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has all her life been fascinated with music.
History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Carter job now, and dutifully fulfills any obligations she has.
Motivation: Someone believes her a fraud; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Job. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 22 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Giant, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maynild Coombs, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Her red hair is still thick. She wears crescent spectacles with a black brim.
Personality: A deeply religious woman she believes everything happens for a reason. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: Sabotage a competitor; and to be a locksmith again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Religious, Job. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Azzakh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He usually wears his black robe and has his hammer always slung over his shoulder. His black crest is braided into rings. His eyes are red.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azzakh is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: To clean up the streets; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Rich, Guardian. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Gnoll, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
