Hlin Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears just a grey suit, and sports empty pouches on her belt. Her chestnut hair is well kept. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She has a small toy that she constantly fidgets with.
History: Born to a Bellfounder, her mother struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's since become an addict/alcoholic.
Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Shy, Addict, PTSD. Bonds: Poor. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 6000 cp.
Buvvie Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is short and blonde. Her gray eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Buvvie grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Buvvie. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Joker, Justice. Flaws: Ugly, Depressed. Bonds: Criminal record, Nature. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 14)
Armor Class 12
Hit Points 127 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 21 (+5) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 200 pp. Carnelian (60 gp). Peridot (60 gp). Black pearl (1200 gp). Jasper (60 gp). Peridot (60 gp). Tourmaline (90 gp). Fiery yellow corundum (700 gp). Zircon (60 gp). Jasper (60 gp). Brown-green garnet (90 gp). Tiger eye turquoise (13 gp).
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears brown painted combat armor at almost all times. Her golden hair is matted, messy, and big. Her eyes are gray and beady.
Personality: She acts crazy and hedonistic. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in the west to a Carpenter, Sannl learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Carpenter.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 19 (+4) | 9 (-1) | 10 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 10000 cp. Smoky quartz (60 gp).
Dalaba Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries a battered shortspear and tarnished dagger as well. Her hair, while still mostly chestnut, has prominent grey streaks. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a great chef.
History: Dalaba was born the youngest of three triplets. She worked as a nervous Sculptor and found it very stressful. She inherited the family business which she has now maintained for 10 years.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. 1 Climber’s kit.
Zykroff Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She is muscular with a powerful set of arms. Her crest is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are red.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels threatened by others; and to be a adventurer again
Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Immigrant, Job. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 53 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +10 / 5d8+4, Ranged +8 / 5d8+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Gold and ruby ring (12000 gp). Fire opal pendant on a fine gold chain (1300 gp). Gold and topaz bottle stopper cork (1600 gp). An abacus with copper, silver and gold markers (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Brass mug with jade inlays (300 gp). Solid gold idol (700 gp). Gold dragon comb with red garnet eye (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Gold music box (3000 gp). A necklace of small pink pearls (6000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Black velvet mask with numerous citrines (120 gp). Gold dragon comb with red garnet eye (1600 gp). An abacus with copper, silver and gold markers (120 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Major magic item.
Bhevek Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Abrasive and pushy, he has a hard time making friends. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to loving parents in a slum to the west. Bhevek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Poor, Nature. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 75 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnome, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. Aquamarine (800 gp). 1 Minor magic item.
Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. His cinnamon fur has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born at the edge of vast island. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: He would like to get married and retire; and to settle down with his crush
Ideals: Impeccable, Joker. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1800 gp. Pink pearl (60 gp). Violet garnet (800 gp). Rose (80 gp). Pink pearl (60 gp). Rose (80 gp). Obsidian (11 gp). Fiery yellow corundum (1600 gp). Blue-white diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
