Kilvar Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long golden hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Barber business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Barber soon after.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1700 gp. Aquamarine (1400 gp). Deep green spinel (40 gp). Bloodstone (60 gp). Aquamarine (1400 gp). Chrysoprase (60 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.
Matilda Ramsey, Female Human [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her silver hair is styled in orderly dreadlocks. She is very pretty but has cold, dead eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Matilda hails from a village terrorized by brigands. She moved out north to avoid the crime she committed. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and several ex partners dislike her way of doing things and want revenge
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Enemies, Criminal record. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 5000 cp.
Griselda Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a long, yellow, dusty cloak. She is bald on top and has large black tufts of hair around her ears. Her green eyes dart from person to person.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born in the south. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and she has decided she is irredeemable
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Selfish. Bonds: Immigrant, Criminal record. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Gurdis Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. This green eyed westerner is not easily forgotten.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She is frequently practicing swordplay.
History: Gurdis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels that her past leaves her morally obligated to help; and marry her brother to traveling adventurers
Ideals: Justice. Bonds: Attractive, Military, Poor. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. 1 Chain shirt.
Pirithin Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.
History: He comes from a rich southern family. A freak accident while working with his Sculptor mother left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's in love; and to settle down with his crush
Ideals: Optimist. Flaws: Insane, Disease. Bonds: Rich, Has a crush. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 10000 sp. Large well-done wool tapestry (300 gp).
River Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a pastel and brown handkerchief worn on her right side. She keeps her cinnamon fur in a pixie cut. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a minor phobia of water and hates getting wet.
History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels kind of lost in life; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful, Depressed. Bonds: Adventurer, Nature, Family. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 2000 sp.
Lorilla Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears an entirely blue suit with red socks and a vest with buckled shoes. Her white hair is knotted and matted. Her eyes are likewise green. Her teeth are white and perfect.
Personality: A deeply religious woman she believes everything happens for a reason. A true patriot, Lorilla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a pair of adventurers, Lorilla grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Lorilla was left her mother's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Bonds: Poor, Attractive, Religious, Military, Adventurer. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: Banded agate (13 gp). Banded agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
