Two Llamas Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His beige fur is greasy and uncared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Two Llamas was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Bellfounder, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Addict, Emotional. Bonds: Slave, Family. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. Cloth of gold vestments (100 gp).
Hugolina Colby, Female Human [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of longbows, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Human supremacist, though she does not identify as such. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Fighting, Professionalism. Flaws: Insomniac, Racist. Bonds: Adventurer. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 3000 sp. Chrysoprase (60 gp). Blue quartz (16 gp).
Nyx Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears dark leathers with embroidery. Her silver hair is well kept. Her eyes are a pleasant blue.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Mayor, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She now spends her time doing works of charity.
Motivation: She is not mentally stable, and does not behave rationally; and she would like to get married and retire
Ideals: Opinionated, Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 sp.
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her brown fur in a pixie cut. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: When she was but 8 years old her parents immigrated from the north. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 91 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Agatha Langley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a grey cloak and cross-gartered brown stockings. Her red hair is cut jaggedly and amateurishly. This hazel eyed westerner is not easily forgotten.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She is searching for what she claims is her rightful reward.
Motivation: She is greedy; and she wants to meet her childhood hero
Bonds: Job, Adventurer, Nature, Family, Rich. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Mardnab Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. Her white hair is lengthy. Her face is scarred and worn.
Personality: Her tongue was cut out and she uses sign language. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Wants to raise her children well; and several ex partners dislike her way of doing things and want revenge
Flaws: Ugly, Disease. Bonds: Poor, Military, Family, Enemies. Occupation: Armorer
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 56 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 700 gp.
Avelina Garrick, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a grey coat over a brown low-cut shirt, and a broad hat upon her head. With wild brown hair. Her brown eyes peer out from beneath her broad grey hat.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. In her 13th year, her parents were killed by a drow raid, leaving Avelina alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Avelina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Military, Enemies. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Malachite (8 gp).
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