Tim Lester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a grey costume with the symbols of the four houses of cards on his torso. He has styled his black hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Tanner, who enjoyed hunting, Tim was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality
Ideals: Opinionated, Impeccable. Bonds: Immigrant, Nature, Adventurer. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
Possessions: 40 gp. Bloodstone (30 gp).
Crampernap Turen, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Dilettante, but he got bored and became a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.
Flaws: Ugly, Disease. Bonds: Poor, Job, Enemies. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 13)
Armor Class 15
Hit Points 43 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Auran
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 pp. Iolite (60 gp). Brown-green garnet (150 gp). Alexandrite (1600 gp). Malachite (15 gp). Blue quartz (15 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.
Ur-Edin Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this western man wears many layers of old clothing at all times. His hair is chestnut and curly. His eyes are violet and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ur-Edin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ur-Edin. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Criminal record. Occupation: Performer
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Bimpnottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who is typically in her Navigator uniform, she is not a threatening figure. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are gray and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a font of random trivia from the lore and stories she has discovered
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She has worked as a Navigator like her father before her.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and she is unsatisfied with her job
Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 300 sp. Tiger eye turquoise (10 gp).
Elegant Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to hide his balding. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend
Ideals: Fighting, Artistic. Bonds: Adventurer, Military, Enemies. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 15)
Armor Class 11
Hit Points 44 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. Brown-green garnet (80 gp). Obsidian (6 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (6 gp). Rose (70 gp). Golden yellow topaz (600 gp). Azurite (6 gp). Deep green spinel (80 gp). Coral (80 gp). Freshwater pearl (6 gp). Alexandrite (600 gp). Red garnet (80 gp). Black pearl (600 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). Silver pearl (80 gp). Eye agate (6 gp). Obsidian (6 gp). White opal (700 gp). Jade (80 gp).
Orianna Absence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black tunic with pastel highlights, and long white pants that bunch up around her shoes. Her hair is silver and very short. Her red eyes peer out from beneath her broad black hat.
Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants she idolized her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac
Ideals: Athletic, Disciplined, Fighting. Flaws: Secretive. Bonds: Immigrant, Criminal record. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 370 gp.
Dee Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She likes to wear ponchos typically of a light white in addition to tight pants. Her silver hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her religion dominates her actions
Flaws: Antagonistic, Disease, Greedy. Bonds: Attractive, Religious, Nature. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. 1 Masterwork Common Melee.
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