Gerbo Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a blue suit. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his blonde hair. His blue eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Artistic. Bonds: Attractive, Criminal record, Immigrant, Military. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 10)
Armor Class 9
Hit Points 69 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +5
Possessions: 20000 sp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (600 gp).
Kyle Cason, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears brown trousers with white and tan striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He wears his golden hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He will rave to anyone who will listen. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a forest tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Nature, Religious. Occupation: Server
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 63 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) | 19 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 130 pp. Silver comb with moonstones (200 gp). Jeweled gold crown (2000 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (100 gp). A roughly beaten golden orb (100 gp). 1 Minor magic item. 1 Minor magic item.
Alexandre Reed, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Detective. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses divination through singing.
History: He was born in the north. His childhood dream was to be a Marshal, but he was a colossal failure. He has drifted from career to career and currently works as a Detective.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a marshal again
Ideals: Impeccable, Gifted. Bonds: Job, Poor, Immigrant. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Thoradin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.
History: Thoradin lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and to unite with his brother
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record, Family. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Aerdeth Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and money/treasure
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 13
Hit Points 62 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Goblin, Abyssal, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. 1 Medium magic item.
Gimurt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Gimurt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born several months after his father was called into army service. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his sister recently and the two have been together since.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Flaws: Insomniac, Depressed. Bonds: Attractive, Family, Military, Adventurer. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 58 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 3d8-3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 1800 gp. Brown-green garnet (110 gp). Moss agate (13 gp). Rhodochrosite (13 gp). White pearl (110 gp). Alexandrite (900 gp). Sardonyx (40 gp). Blue star sapphire (1600 gp). Tourmaline (110 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Ashton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. He has styled his blonde hair well, parting it to the right. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Disease, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Infernal, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp. Citrine (20 gp).
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