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NPC Generator

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Advanced [show]


Fragrant Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He has styled his gray fur well, parting it to the right. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Fragrant will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a criminal king-pin and mafia family Cursed with lycanthropy at a very young age, Fragrant has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert. Flaws: Addict, Forgetful, Disease. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Fragrant Thunder, Male Tabaxi Expert 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Eberdeb Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His blonde hair is heavily combed to the right. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Eberdeb took refuge in the old dungeon and found the beat up scythe and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he wants to get laid

Ideals: Fighting, Persistence. Bonds: Has a crush, Adventurer, Mentor, Nature. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Eberdeb Oomtrowl, Male Gnome Paladin 7
Small (3'2") Gnome, Lawful Good (CR 7)
Armor Class 11
Hit Points 68 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Obsidian (8 gp). Fiery yellow corundum (1100 gp). Chalcedony (70 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Fonkin Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair has been sun bleached extensively. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Stableman and found it very stressful. He has never given up on his writing dream.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Artistic. Bonds: Rich, Job. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Fonkin Loofollue, Male Gnome Wizard 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)12 (+1) 13 (+1)6 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Vorka Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears bulky black painted plate armor. She has moderate length black hair. Her eyes are gray and she is always smoking a pipe.

Personality: She acts crazy and hedonistic. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born several months after her father was called into army service. Like her father and her brother before her, after school she went straight into learning to become a Barkeep. She's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Military, Job. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Vorka Stanton, Female Half-Orc Monk 3
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A small bag of saffron. (90 gp).


Social Check DCs


Sindri Folkor, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tan painted combat armor at almost all times. He has no hair. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Carpenter and found it very stressful. He has worked as a Carpenter like his mother before him.

Motivation: To be a Dyer again.

Flaws: Ugly, Hedonist, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Sindri Folkor, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Abyssal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Morgran Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a moderate pudge and is not very fit. His chestnut hair is thinning but still full. His half smiles and green eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Morgran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Morgran Rakankrak, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1000 cp. Eye agate (4 gp). Amber (100 gp). Obsidian (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: He feels threatened by others.

Flaws: Insomniac, Shy, Fearful. Bonds: Mentor, Nature. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Dustin Marley, Male Human Druid 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Religion +4
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 pp. 1 Banded mail.


Social Check DCs

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