Forcas Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is black, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Forcas was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Masterwork Thieves’ tools.
Makaria Knack, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair, when down, is lengthy. Her eyes are silver and beady.
Personality: Makaria speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp.
Lia Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female prefers to wear tan pants and tee shirts. She is tall, broad shouldered and powerfully built. She is bald on top and has large chestnut tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born at the edge of vast plains. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Flaws: Ugly, Antagonistic. Bonds: In love, Nature, Family. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Qualen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He is dressed in earthy colors with a tan and green handkerchief worn on his right side. His tied-back hair is chestnut. His eyes are violet and catlike.
Personality: Qualen is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Qualen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Qualen's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted, Philantrophist. Flaws: Depressed, Antagonistic. Bonds: Job. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Holy water. 3 Antitoxin.
Gerald Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting violet shirt and pants. His red hair, when down, is lengthy. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 400 sp.
Ugarth Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His blonde hair is drawn into a tight pony tail with a card scrunchie. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. Ugarth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ugarth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Criminal record. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a grey broad hat and grey clothes. He has a small bristly mustache and wavy black hair. He has several tiny aquamarine earrings on each ear.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Olunt grew up listening to his father's many stories. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Olunt began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Rich, Enemies, Adventurer. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
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