Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. His black hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. A true patriot, Erky would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Erky lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Military, Family, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Dwarven, Druidic
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 230 pp. Deep blue spinel (1500 gp). Star rose quartz (60 gp). Coral (90 gp). Tiger eye turquoise (7 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Susannah Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. She has styled her chestnut hair well, parting it to the left. Her eyes are brown and catlike.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was turned out during the war. She and her family wandered east to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Barkeep and was forced into it by her family; and to reunite with her absent father
Flaws: Sensitive, Secretive, PTSD. Bonds: Immigrant, Family. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Banded agate (4 gp). Rich purple corundum (1300 gp). Black star sapphire (1300 gp). Malachite (4 gp). 1 Minor magic item.
Erdan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His hair is always cut to a buzz. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.
History: Erdan lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has been saving his money to try and buy his sister's freedom.
Motivation: A rival would like him out of the picture; and find a way to reverse the transformation of his sister
Ideals: Persistence. Flaws: Shy. Bonds: Family, Nature, Criminal record. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 17 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll, Halfling
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Bloodstone (30 gp). Chrysoprase (30 gp). Azurite (4 gp). Black star sapphire (1600 gp). Carnelian (30 gp). 1 Minor magic item.
Balimaar Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown armored body suit, with a simple green line shooting up and back down. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Bricklayer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes
Ideals: Artistic. Flaws: Disease, Shy, Antagonistic. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 110 gp. Golden pearl (100 gp).
Felosial Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'6" and is wearing a perfectly clean shirt and pair of pants. She sports brown long hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She speaks before she thinks and is too direct. She has all her life been fascinated with poetry.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Artistic, Gifted, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Ruler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Agatha Wesley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her right hand. She sports blonde long hair. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She also is a firm believer in the womanly ideal.
History: She was raised in a desert tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Ugly, Impulsive. Bonds: Poor, In love, Nature, Criminal record. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Brottor Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with brown pants. He carries with him a set of scimitars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length auburn hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Brottor embodies much of what other species detest in the Dwarves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the west to a Farmer, Brottor learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Job, Rich. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
