Heather Bristol, Female Human [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her silver hair in a flapper bob. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Heather is depressed about a lot of things. She tends to be a nihilist. Energy wise she seems alert and responsive.
History: Heather was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Professionalism. Flaws: Addict, Depressed. Bonds: Attractive. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Nala Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports black clothing, slightly heavier than average wear. Her red crest is unkempt and raggedy. Her gold eyes are slightly larger than normal.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her parents moved while she was still in utero so she is the first generation to be born here. From there she went from mercenary job to mercenary job. During her travels, Nala and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nala discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Nala fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Flaws: Ugly, Disease. Bonds: Immigrant, Poor, Adventurer. Occupation: Carter
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 370 gp. 1 Masterwork Uncommon Weapon.
Rathkran Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a worn and beaten armor. His bronze crest, when down, is lengthy. His gold eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Herbalist business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his daughter; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 108 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
Possessions: Hematite (4 gp). Star ruby (1100 gp). Deep blue spinel (500 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a grey tunic with brown highlights, and long grey pants that bunch up around her shoes. She has dyed her greying red hair a little too much giving a sharp red color. Her green eyes dart from person to person.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She receives visions of the future at random moments
History: She was raised in a white middle class family as the only child. She was an apprentice working in her mother's forge. She became a Shepherd soon after.
Motivation: She feels that her past leaves her morally obligated to help; and to be a slave trader again
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Silver comb with moonstones (100 gp). 1 Masterwork Common Melee.
Mâku Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered crossbow and tarnished shortbow as well. His moppish brown hair is in a traditional bowl cut. This hazel eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Cook. He is obsessed with a lost civilization.
History: He got into the Cook business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Job, Adventurer, In love. Occupation: Cook
Voice: French accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 5 (-3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 3000 sp.
Rangrim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is long and unkept. He is baby faced.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: Rangrim lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Rangrim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Fortune-teller
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp.
Beleth Trust, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a green costume with the symbols of her god on her torso. Her hair is cut close to her head. Her red eyes have a joyful gleam in them most of the time.
Personality: Cocky and sure of herself, she believes she is the best Apothecary born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Since then, she has sought to make the best of life.
Motivation: To be a Laborer again; and to find somewhere to settle down
Ideals: Gifted, Optimist. Flaws: Mundane. Bonds: Job. Occupation: Apothecary
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 76 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Gold and topaz bottle stopper cork (1300 gp). An abacus with copper, silver and gold markers (40 gp). Golden circlet with four aquamarines (5000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
