Sarah Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a simple yellow robe with brown stripes complete with hood. Her golden hair is thinning but still full. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Seamstress
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Solid gold idol (200 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his black hair well, parting it to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: The child of a Spice Merchant, who enjoyed hunting, Aramil was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To find somewhere to settle down; and he is greedy
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 11)
Armor Class 13
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pirithin Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes. He has a moderate pudge and is not very fit. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Enemies, Military, Family. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 4 (-3) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 310 gp.
Ethereal In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his blue eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of illithids
Ideals: Disciplined. Flaws: Secretive. Bonds: Immigrant, Attractive. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 11)
Armor Class 12
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Jeweled gold crown (3000 gp). Black velvet mask with numerous citrines (90 gp). 1 Minor magic item. 1 Minor magic item.
Eberk Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a grey suit, pastel shirt, and brown tie. His top hat is riddled with cuts and holes. His eyes are gray and he is always smoking a pipe.
Personality: Eberk wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Slave Trader, who enjoyed hunting, Eberk was taken on many hunting expeditions. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to reunite with his absent father
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Giant, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Banded mail.
Nimble Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in brown turtlenecks beneath a white coat with pastel slacks. His red fur is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 13 years.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Military, Job. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Aquamarine (400 gp). Star rose quartz (80 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torbera Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her black hair is well kept. Her eyes, though not visible through her cowl, are amber.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Torbera was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has achieved small success as a Sculptor.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp. 1 Half-Plate.
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