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Advanced [show]


Gomory Wade, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, and carries sickles. His silver hair is long and unkept. He has gleaming, smiling blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Gifted from a young age, Gomory studied abroad. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Gomory Wade, Male Human Wizard 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Lapis lazuli (11 gp). 1 Banded mail.


Social Check DCs


Norkruuth Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His crest is bronze and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He snorts whenever he laughs or is feeling confident. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast island. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Insane, PTSD. Bonds: Criminal record, Nature. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norkruuth Ebynichtomonis, Male Dragonborn Sorcerer 18
Medium (6'4") Dragonborn, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 48 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 11 (+0)18 (+4)
Skills Performance +10, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1766666666

Possessions: 14000 gp. Jet (150 gp). White opal (1200 gp). Violet garnet (1600 gp). Banded agate (14 gp). Violet garnet (1600 gp). Rock crystal (60 gp). Golden pearl (150 gp). Black pearl (1600 gp). Hematite (14 gp). Golden yellow topaz (1600 gp). Blue sapphire (1200 gp). Hematite (14 gp). Moonstone (60 gp). Azurite (14 gp). Peridot (60 gp). Coral (150 gp). Rich purple corundum (1200 gp). Malachite (14 gp). Peridot (60 gp). Chrysoprase (60 gp). Brown-green garnet (150 gp). White pearl (150 gp). Banded agate (14 gp). Amethyst (150 gp). Tourmaline (150 gp). Black pearl (1600 gp).


Social Check DCs


Norûk Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his blonde hair to look like a famous performer. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Norûk was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: He has decided he is irredeemable; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: PTSD. Bonds: Guardian, Job, Criminal record. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Norûk Byron, Male Half-Orc Paladin 7
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. Tiger eye turquoise (8 gp). Lapis lazuli (8 gp). Jasper (30 gp). Blue star sapphire (700 gp).


Social Check DCs


Dûshrat Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with pastel stripes complete with hood. His hair is short and brown. His hazel eyes are slightly larger than normal.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast forest. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Gifted, Artistic, Logical. Flaws: Fearful. Bonds: Nature. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Dûshrat Brandon, Male Half-Orc Aristocrat 4
Medium (6'9") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)7 (-2) 7 (-2)8 (-1)
Skills Arcana +0, Deception +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Korfel Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He sports a long black beard, and similarly colored long hair. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family Korfel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Korfel Siannodel, Male Half-Elf Warrior 11
Medium (5'8") Half-Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Animal Handling +6, Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anne Tickle, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail, marred by chocolates. Her silver hair is styled in orderly dreadlocks. Her fierce brown eyes like to dwell on things.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Anne Tickle, Female Human Monk 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: John was born the youngest of three triplets. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Logical. Bonds: Poor, Attractive, Family. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

John Marley, Male Human Barbarian 11
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 92 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, History +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 1100 gp.


Social Check DCs

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