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NPC Generator

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Advanced [show]


Skûn Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a feathered hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Skûn was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Optimist, Fighting. Bonds: Attractive, Rich, Military. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Skûn Ramsay, Male Half-Orc Wizard 7
Medium (5'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 30 pp. Black opal (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His blonde hair is knotted and matted. His eyes are brown and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Miles was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Persistence. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Meliamne, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Frouse Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. He keeps his white hair in a pixie cut. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. He found a children's book about a Gnome Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Frouse Garrick, Male Gnome Warlock 7
Small (3'3") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)6 (-2) 11 (+0)13 (+1)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Obsidian (4 gp). Smoky quartz (50 gp).


Social Check DCs


Nemeia Light, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears baggy black pantaloons and a tan scarf. Her dark red hair is kept up in a ponytail inside a small hat. This black eyed easterner is not easily forgotten.

Personality: She can speak with the recently deceased. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and she wants to get laid

Ideals: Gifted. Flaws: PTSD. Bonds: Has a crush, Military. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Nemeia Light, Female Tiefling Monk 7
Medium (6'1") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4

Possessions: 700 gp. Sapphire pendant on gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Luthra Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she tends to wear a large tan jacket. Her brown hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is frequently practicing swordplay.

History: She served in the navy to pay for her family's outstanding loans. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Luthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Luthra. After a long history of fighting, Luthra and her spouse have recently divorced.

Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult; and she feels that her past leaves her morally obligated to help

Flaws: Sensitive, Antagonistic. Bonds: Military, Criminal record, Job. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Luthra Lingenhall, Female Gnome Wizard 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 34000 sp.


Social Check DCs


Spring In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her fur is short and gray. Her copper eyes dart from person to person.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by brigands. Spring was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Wants to have a good time and be beloved; and many brigands want her driven away

Ideals: Optimist, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Spring In Woods, Female Tabaxi Barbarian 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)18 (+4) 7 (-2)8 (-1)
Skills Insight +0, Performance +1
Senses Passive Perception 8
Languages Common, Giant, Draconic, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Elysande Marlowe, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her small hat is riddled with cuts and holes. She is baby faced.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born a particularly ugly child, much to the horror of her parents. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her poetry dream.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Depressed, Secretive, PTSD. Bonds: Job. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Elysande Marlowe, Female Human Commoner 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 80 gp.


Social Check DCs

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