Chenna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear white tank tops with green skirt. She has wavy auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Fisher, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chenna took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She now travels the world, in search of power and loot.
Motivation: She has a crush on the local Fisher; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Poor, Nature, Has a crush. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Sard (60 gp).
Roondar Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a tan and black handkerchief worn on his left side. His hair is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Farmer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Don Yorke, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He has wavy blonde hair. His blue eyes peer out from beneath his broad brown hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Mortician, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Family, Religious. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. 1 Chain shirt. 1 Half-Plate.
Arava Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She wears a green armored body suit, with a simple white line shooting up and back down, and her gloved hand is found clutching a monstrous two handed axe. Her crest, while still mostly white, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sold as a small child to a wizard, Arava was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Flaws: Shy, Insane. Bonds: Criminal record, Mentor. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70 pp. Rhodochrosite (6 gp).
Kairon Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He tends to wear a green poncho over his likewise colored trousers and shirt. His hair is brown and very short. His eyes are white.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with writing.
History: A powerful brothel owner made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Artistic. Flaws: Insomniac. Bonds: Mentor, Rich. Occupation: Tailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +2
Possessions: Just what you see.
Faran Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. His brown hair is cut short. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Faran was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Guardian, Rich. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10 pp.
Diesa Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her hair is silver and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Ruler.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and money/treasure
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
