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NPC Generator

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Advanced [show]


Matilda Clapham, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears brown painted combat armor at almost all times, she is not a threatening figure. She has slicked back red hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. A true patriot, Matilda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Matilda was born in the south. At a young age she loved to build and create. When Matilda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Military. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Matilda Clapham, Female Human Monk 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)6 (-2) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Marastyr Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is cut jaggedly and amateurishly. She wears a mask on her face.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a pair of adventurers, Marastyr grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Bounty Hunter job now, and dutifully fulfills any obligations she has.

Motivation: She loathes her own lifestyle; and balancing her hectic life and new bounty hunter responsibilities is difficult

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Marastyr Goblinbane, Female Dwarf Monk 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aerdeth Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His golden hair is braided into rings. He has several tiny amber earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Joker, Professionalism. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Aerdeth Starks, Male Half-Elf Barbarian 10
Medium (4'11") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 61 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green coat over a grey low-cut shirt, and a broad hat upon his head. His purple hair is braided into rings. His silver eyes peer out from beneath his broad green hat.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of southern immigrants he idolized his mother. Through the years after Euron was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Euron's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and an old rival family wants him found

Flaws: Addict, Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Euron Remorse, Male Tiefling Bard 15
Medium (6'2") Tiefling, Neutral Evil (CR 15)
Armor Class 10
Hit Points 51 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Deception +5, Religion +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14443

Possessions: 5000 gp. Eye agate (15 gp). Alexandrite (700 gp). Chrysoberyl (90 gp). Rock crystal (60 gp). Eye agate (15 gp). Chrysoprase (60 gp). Chrysoprase (60 gp). Blue quartz (15 gp). Chrysoprase (60 gp). Tiger eye turquoise (15 gp). Iolite (60 gp). Sard (60 gp). Violet garnet (700 gp). Amethyst (90 gp). Deep blue spinel (700 gp). Rhodochrosite (15 gp). Aquamarine (700 gp). Aquamarine (700 gp). 1 Medium magic item.


Social Check DCs


Lance Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His blonde hair is cut short. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Lance Hadleigh, Male Human Druid 7
Medium (6'0") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. A roughly beaten golden orb (30 gp).


Social Check DCs


Caramip Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'5". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has red hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Caramip grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caramip. She became a Actor soon after.

Motivation: Wants to work out more often; and she is a bit of a kleptomaniac

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Criminal record, Job. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Caramip Quillsharpener, Female Gnome Adept 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 22000 sp.


Social Check DCs


Elizabeth Alby, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a grey vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Sporting a brown mohawk this woman's hair draws a lot of attention. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with finding treasure.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A few years later when the north was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Elizabeth Alby, Female Human Warrior 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)9 (-1) 16 (+3)13 (+1)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Banded mail.


Social Check DCs

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