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NPC Generator

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Advanced [show]


Cumpen Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is bristling with hidden weapons, mostly bows and kukris. She wears a small hat to cover her moderate length red hair. She has a tattooed face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sold as a small child to a necromancer, Cumpen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Impeccable, Professionalism. Bonds: Poor, Criminal record, Mentor, Family. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cumpen Glittergem, Female Gnome Monk 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hrathy Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a tight fitting black shirt and pants. Her skin is fair and her fingers are delicate and long. She has no hair. Her violet eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Gifted from a young age, Hrathy studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hrathy took refuge in the old dungeon and found the beat up sickle and armor she uses now. She struck the Jeweler job and began her own company from there.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Hrathy Brandon, Female Half-Orc Adept 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp.


Social Check DCs


Melissa Washington, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting grey shirt and pants. Her golden hair is thinning but still full. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is able to fit into much smaller and tighter spaces than normal.

History: She was born in the south. She moved out west to avoid the crime she committed. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Washington, Female Human Cleric 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 17 (+3)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs


Cairn Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He has dyed his greying brown hair a little too much giving a sharp brown color. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cairn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Extrovert. Bonds: Slave, Religious, Guardian, Job. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Cairn Flair, Male Tiefling Rogue 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Euron Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His white hair is knotted and matted. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born at the edge of vast plains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Euron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euron. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Athletic, Pacifist. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Gardener

Voice: French accent

Attributes [hide]

Euron Benevolence, Male Tiefling Warrior 10
Medium (5'0") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 86 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)11 (+0) 14 (+2)13 (+1)
Skills Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: 4000 sp. Malachite (14 gp). 1 Minor magic item.


Social Check DCs


Chay Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Extrovert, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Chay Underbough, Male Halfling Warrior 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp.


Social Check DCs


Dazzazn Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light black in addition to tight pants. He has moderate length scarlet crest. His red eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He receives visions of the future at random moments

History: He comes from a rich western family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Nature, Military. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Dazzazn Hshhsstoroth, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1000 cp. Citrine (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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