Alberich Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has all his life been fascinated with music.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He was granted necromantic powers by his dying sister.
Motivation: To share knowledge with the world; and someone believes him a fraud
Ideals: Passionate, Artistic, Logical, Gifted. Flaws: Ugly. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1500 sp. Jet (120 gp).
Dagger Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown armored body suit, with a simple black line shooting up and back down. Her long lavender fur is drawn into a two foot long braid. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She does not trust anyone and sleeps with one eye open.
History: Dagger was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a mercenary and was forced into it by her family
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 700 sp.
Two Llamas Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. She is portly but not overly obese. Her fur is beige and very short. She has copper eyes and a brown hat with a blue feather.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and sabotage a competitor
Ideals: Opinionated. Flaws: Fearful. Bonds: Slave, Guardian, Job. Occupation: Unemployed
Voice: German accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Blue star sapphire (1400 gp). 1 Minor magic item.
Nim Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 60 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 2000 sp. Tourmaline (160 gp). Black opal (600 gp). Alexandrite (900 gp). Star rose quartz (30 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Odo Easton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear grey pants and tee shirts. His head has been shaved. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and seeks redemption
Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp.
Fallthra Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is generally well dressed albeit a few years behind the times. She keeps her black hair in a pixie cut. Her eyes are likewise amber.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A true patriot, Fallthra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: When she was but 5 years old her parents immigrated from the east. Her father took her hunting and taught her how to get in the mind of other creatures. After a long history of fighting, Fallthra and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant, Nature. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 100 gp. Banded agate (13 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Calcitro Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy blonde hair. His thin eyebrows rest above his beady blue eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 45000 sp. Fiery yellow corundum (1100 gp). Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!