Virra Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears very tight pants and wife beaters, though occasionally she sports a blue coat. Her red hair is long and unkept. She has a dull look in her violet eyes.
Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Shoemaker again; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Guardian, Job. Occupation: Spy
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 95 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6
Possessions: 2200 gp.
Xanaphia Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fancy tan dress. She wears a colorful flower in her black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also hits on women, regardless of circumstances.
History: She was born to loving parents in a slum to the south. Xanaphia was born on a far southern forest where she grew up under the tutelage of her mother, an expert Barkeep. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ruler. She hasn't told them the truth, but wants to settle down with them.
Motivation: A strong sense of loyalty to Halfling people; and to settle down with her crush
Ideals: Passionate. Flaws: Racist. Bonds: Attractive, Has a crush, Poor, Immigrant. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 4 (-3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Tordek Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Assassin soon after.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Joker, Optimist. Bonds: Family, Rich, Job. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Dworic Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. His golden hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.
Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He has worked as a Painter like his mother before him.
Motivation: He has a crush on the local Bounty Hunter; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Forgetful. Bonds: Attractive, Job, Has a crush. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp.
Oren Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, red, dusty cloak. He keeps his black hair in a pixie cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 3 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his painting dream.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Antagonistic, PTSD, Fearful. Bonds: Immigrant. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 24 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
John Gracey, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length white hair. His brown eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his mother. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Nordak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is heavily combed to the left. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Nordak began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 67 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 600 gp. Deep blue spinel (900 gp). Amber (60 gp). Fire opal (1500 gp). Chrysoberyl (60 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!