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NPC Generator

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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and wears many layers of old clothing at all times. His moppish brown hair is in a traditional bowl cut. He has a dull look in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Religious, Adventurer. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Hastings, Male Human Fighter 10
Medium (6'4") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6

Possessions: 250 pp. Hematite (16 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Brown diamond (3000 gp). Blue sapphire (1100 gp). Zircon (70 gp).


Social Check DCs


Alexandre Heiser, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has a blonde handlebar mustache and slicked back blonde hair. He has blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Optimist, Impeccable. Flaws: PTSD. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Alexandre Heiser, Male Human Expert 11
Medium (6'0") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills Perception +8, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 3000 gp. Gold dragon comb with red garnet eye (400 gp). Solid gold idol (200 gp).


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He has a large brown mantle and cape that has been intricately interwoven into his red robe. His fur, while still mostly white, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To unite with his brother; and doesn't want to be a healer and was forced into it by his family

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Family. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Quick Wind, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 30 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 12 (+1)18 (+4)
Skills Intimidation +8, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 280 pp. Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Thorpe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His auburn hair is long and unkept. His brown unseeing eyes seem to look past you.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bowyer father left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and to settle down with his crush

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease, Racist. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Thorpe Jamjar, Male Halfling Aristocrat 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnoll, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nedda Silvereyes, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat, and carries crossbows. Her hair is greying and her face has many wrinkles. Her eyes are green and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: She was born in a small forest village. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.

Ideals: Fighting, Justice. Bonds: Enemies, Nature, Adventurer. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Nedda Silvereyes, Female Halfling Sorcerer 9
Small (3'0") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 50 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He has a long auburn beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born into a rich family. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Wymar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: In love. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Wymar Simmons, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Banded agate (13 gp).


Social Check DCs


Alain Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her black hair well, parting it to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 67. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She has achieved small success as a Armorer.

Motivation: To be a Mercenary again; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Alain Stoutman, Female Halfling Rogue 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 6 (-2)14 (+2)
Skills Athletics +0, History +3
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 7000 cp. Smoky quartz (50 gp). Chalcedony (50 gp).


Social Check DCs

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