Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a long, grey, dusty cloak. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is obsessed with finding treasure.
History: Jarana was raised in a hard working conservative environment. Her childhood dream was to be a Masseuse, but she was a colossal failure. She now owns her own business.
Motivation: To be a Masseuse again; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Portia Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a faded coat and loose pants complete with feathered hat, and a wedding ring on her left hand. She is bald on top and has large white tufts of hair around her ears. She has several tiny ruby earrings on each ear.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Further she is a bit of a stoner and is frequently out of it.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: In love, Rich. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Adrie Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears yellow leather gloves, a yellow jacket, and tight pants and is in decent physical shape. She keeps her blonde hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Adrie lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Brewer they were divorced and she won custody of their son. She worked as a Fortune-teller, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and she feels kind of lost in life
Flaws: Depressed, Insane. Bonds: Attractive, Enemies, Family. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 2000 cp. 1 Antitoxin.
Jane Tickle, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a brown coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Sporting a white mohawk this woman's hair draws a lot of attention. Her hazel unseeing eyes seem to look past you.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is skeptical of what others tell her and is slow to trust.
History: She was always a brilliant, if unscrupulous mind. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Disease, Shy, Insane. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: Just what you see.
Valanthe Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. She wears a colorful flower in her chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Valanthe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.
History: She was always a brilliant, if unscrupulous mind. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and to clean up the streets
Ideals: Extrovert, Gifted, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Engraver
Voice: Italian accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points -4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 2 (-4) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Sardonyx (80 gp). Star ruby (1000 gp). 1 Smokesticks. 5 Acid flasks.
Cask Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He tends to wear a brown poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He sports a flattop fur cut. His eyes are copper and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a criminal king-pin and mafia family Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Sensitive. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Laborer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 75 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. 1 Minor magic item.
Bernard Clifford, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Tanner uniform. He carries with him a set of crossbows on his belt, each one with a amethyst on the hilt. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Poor, Adventurer. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Zircon (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
