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NPC Generator

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Advanced [show]


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She wears her hair in dreadlocks. Her ears are large.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Sannl was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Terse, Antagonistic. Bonds: Mentor, Poor. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Sannl Caebrek, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 320 gp.


Social Check DCs


Ella Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her black hair well, parting it to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She works hard and plays hard.

History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and someone believes her a fraud

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Italian accent

Attributes [hide]

Ella Folkor, Female Gnome Cleric 7
Small (3'2") Gnome, Lawful Evil (CR 7)
Armor Class 14
Hit Points 66 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 19 (+4)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 600 gp. Bloodstone (30 gp). Chalcedony (30 gp). White pearl (120 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Kerkad Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Priest business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Assassin again; and his religion dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Religious. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Kerkad Hashphronyxadyn, Male Dragonborn Warrior 9
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 18 (+4)7 (-2)
Skills Intimidation +1, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1900 gp. Red garnet (90 gp). Blue sapphire (1200 gp). Deep blue spinel (200 gp). Chrysoprase (60 gp). Amber (90 gp). Sardonyx (60 gp). Bloodstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries sickles. He has styled his golden hair well, parting it to the left. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Silvo was born the youngest of three triplets. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their daughter. He worked as a Map Maker, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister

Ideals: Fighting, Impeccable. Flaws: Mundane. Bonds: Family, Job, Slave. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Silvo High-hill, Male Halfling Monk 16
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 14
Hit Points 119 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 16 (+3)16 (+3)
Skills Deception +8, Perception +8
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3

Possessions: 800 pp. Moonstone (60 gp). Hematite (7 gp). Rhodochrosite (7 gp). Hematite (7 gp). Malachite (7 gp). Pink pearl (40 gp). Hematite (7 gp). Hematite (7 gp). Fire opal (700 gp). Black pearl (700 gp). Aquamarine (700 gp). Emerald (700 gp). Jade (40 gp). Amber (40 gp).


Social Check DCs


Harvest Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears brown trousers with tan and green striped suspenders. He wears various colorful collared shirts. His lavender fur is lengthy. His skin is flawless and his yellow eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Timid voice

Attributes [hide]

Harvest Of Clay, Male Tabaxi Cleric 5
Medium (5'7") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 70 pp. Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Gorbundus Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white crest is lengthy and is close to two feet long. His fierce gold eyes like to dwell on things.

Personality: Gorbundus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gorbundus was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: An old rival family wants him found.

Ideals: Extrovert. Bonds: Attractive, Criminal record, Family, Nature. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gorbundus Skaarzborroosh, Male Dragonborn Bard 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 300 sp.


Social Check DCs


Xappan Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Laborer does. He keeps his brown hair in a flapper bob. He has a tattooed face.

Personality: This man loves painting and to teach people painting more than just about anything. Xappan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Merchant, who enjoyed hunting, Xappan was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Xappan took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has worked as a Laborer like his father before him.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Job, Nature. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Xappan Righteous, Male Tiefling Monk 10
Medium (6'2") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 33 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Athletics +6, Deception +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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