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NPC Generator

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Advanced [show]


Arara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars, and she perpetually has her shortbow ready. Her auburn hair is cut jaggedly and amateurishly. She has amber eyes and a blue hat with a black feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: The child of a Bather, who enjoyed hunting, Arara was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She struck the Map Maker job and began her own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Nature, Immigrant. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Arara Selevarun, Female Elf Adept 1
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp.


Social Check DCs


Decarabia Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and likes to wear ponchos typically of a light green in addition to tight pants. Her blue hair is drawn into a tight pony tail with a butterfly scrunchie. She wears large thick round spectacles.

Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: The child of southern immigrants she idolized her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.

Motivation: She is currently in port desperately looking for someone to get her out; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer, Slave. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Decarabia Swift, Female Tiefling Paladin 11
Medium (5'3") Tiefling, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 65 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a blue vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a Hunter, his father struggled to pay the bills. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Warryn Nucklestamp, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 gp.


Social Check DCs


Brottor Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey, dusty cloak. With a patchy blonde beard and wild blonde hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Banker, but he was a colossal failure. He has worked as a Shepherd like his father before him.

Motivation: Seeks redemption; and he is unsatisfied with his job

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Brottor Glanhig, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 370 gp. Obsidian (5 gp). Violet garnet (300 gp). 1 Masterwork Musical instrument.


Social Check DCs


Fenriz Charity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears green cloth garments or leather armor. His long silver hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Fenriz was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Locksmith like his father before him.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Joker. Bonds: Criminal record, Job, Poor, Adventurer. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Fenriz Charity, Male Tiefling Bard 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)15 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 200 gp.


Social Check DCs


Radomir Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His white hair and beard is wavy and long. He has green eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Military, Nature. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Radomir Copperkettle, Male Halfling Warlock 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 22 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 900 gp.


Social Check DCs


Torz Lincoln, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He has wavy auburn hair. This blue eyed easterner is not easily forgotten.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Torz took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He's since become an addict/alcoholic.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Nature, Guardian. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Torz Lincoln, Male Half-Orc Warrior 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90000 cp. Chrysoprase (80 gp). Deep blue spinel (800 gp). Onyx (80 gp). Rhodochrosite (16 gp).


Social Check DCs

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