Kabbarg Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her hammer with her veritable burlap sack of a shirt. She has a slight overbite and is overall scrawny. Her black hair is cut short with large spiked bangs in the front. Her ears are large.
Personality: She is a hateful person. She taunts others and blames them for her problems. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Expert school at a young age so that she could practice her martial talents. After a long history of fighting, Kabbarg and her spouse have recently divorced.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Detective
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 9
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 700 gp. Rhodochrosite (4 gp). Bloodstone (30 gp).
Az-Adar Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy white pantaloons and a pastel scarf. His blonde hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: Az-Adar hails from a village terrorized by brigands. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Flaws: Shy. Bonds: Enemies, Family, Criminal record. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 13)
Armor Class 11
Hit Points 48 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 | 4 |
Possessions: 400 pp. Silver ewer (40 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1400 gp). Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).
Vanuath Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He served in the navy to pay for his family's outstanding loans. Vanuath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vanuath decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and retire the richest man in the east
Ideals: Entrepeneur, Disciplined. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp.
Oriel Beverly, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She has no hair. Her eyes are blue.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents enrolled her in a Warlock school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying brother.
Motivation: To get a good night's sleep; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 5000 cp.
Lance Kimberley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a large brown jacket. He wears his white hair up. His blue eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Spice Merchant, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: He feels kind of lost in life; and to be a spice merchant again
Ideals: Optimist. Flaws: Mundane, Depressed. Bonds: Poor, Religious, Job. Occupation: Brewer
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 91 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1400 gp. Cloth of gold vestments (100 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).
Az-Rans Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He got into the Mortician business at a young age. He was an apprentice working in his mother's forge. Some 10 years later his spouse died after the birth of his son. Heartbroken, Az-Rans never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Job, In love, Family. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 200 gp. Malachite (13 gp). Moonstone (20 gp). Deep blue spinel (600 gp). 1 Good lock. 1 Healer’s kit.
Kansif Hayden, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is greying and her face has many wrinkles. She has several tiny emerald earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.
History: She got into the Knight business at a young age. After coming to the age of reason, Kansif took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Knight
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
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