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NPC Generator

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Advanced [show]


Matilda Benson, Female Human [Permalink]

Personal [hide]

Description: A 6'0" southern woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a small hat to cover her moderate length brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She loves telling others what to do and how they should feel about things. She is a great chef.

History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she has passion for adventuring and risk

Ideals: Opinionated, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Matilda Benson, Female Human Druid 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 90 gp.


Social Check DCs


Sarah Stanton, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She has a slight overbite and is overall scrawny. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are brown and she is always smoking a pipe.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She got into the Beggar business at a young age. A gifted student she started as a Locksmith, but she got bored and became a Beggar. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants to get laid; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Sarah Stanton, Female Human Warrior 10
Medium (5'5") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 12 (+1)14 (+2)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 700 gp. Rich purple corundum (1000 gp). Amber (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shautha Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple violet line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She wears her brown hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She is happy with her job as a Cook. She turns her eye from what people do, preferring to live and let live. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in a small village she learned the ways of the warrior from her father. Like her father and her sister before her, after school she went straight into learning to become a Cook. She became a Cook soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her sister

Ideals: Fighting. Bonds: Job, Family. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Shautha Graeme, Female Half-Orc Warlock 7
Medium (4'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)5 (-3) 11 (+0)11 (+0)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 pp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Gold dragon comb with red garnet eye (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). A miniature golden chest with tiny emeralds lining the top (130 gp).


Social Check DCs


Dimble Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue cloak and cross-gartered white stockings. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the west. He was taken from his home at a very young age. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Family, Poor, Slave. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Dimble Nucklestamp, Male Gnome Warlock 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 10
Hit Points 80 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Investigation +8, Nature +8
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin, Elven
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1643333311

Possessions: 2000 gp. Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hlin Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear ponchos typically of a light grey in addition to tight pants. Her brown hair is well kept. She has gleaming, smiling gray eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: To clean up the streets; and to reunite with her absent mother

Flaws: Shy, Lazy. Bonds: Poor, Family, Job, Guardian. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Hlin Aranore, Female Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp. Golden yellow topaz (300 gp). 1 Breastplate.


Social Check DCs


Shedinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His crest is black and curly. His thin eyebrows rest above his beady red eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He left for the east, certain he would find work there.

Motivation: Retire the richest man in the east; and wishes to resurrect an old love

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: In love, Immigrant. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Shedinn Baharoosh, Male Dragonborn Adept 14
Medium (6'5") Dragonborn, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 53 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Acrobatics +6, Deception +7
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333

Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (130 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.


Social Check DCs


Morkral Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey coat over a blue low-cut shirt, and a broad hat upon his head. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Morkral isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morkral took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Morkral Strongheart, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 210 gp.


Social Check DCs

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