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NPC Generator

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Advanced [show]


Pyntle Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her golden hair is lengthy. She wears a mask on her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Blacksmith.

Motivation: To be a Miller again; and someone believes her a fraud

Ideals: Justice. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pyntle Wildwander, Female Gnome Barbarian 8
Small (3'1") Gnome, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 79 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Hupe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'10". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hupe is combative with any and all who dare try his patience in the slightest.

History: He was born in the east, but his parents moved at a very young age to the west. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Hupe Jamjar, Male Halfling Aristocrat 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 16
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Athletics +3, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +7

Possessions: 100 gp.


Social Check DCs


Târz Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black tunic with violet highlights, and long grey pants that bunch up around his shoes. He has styled his auburn hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Justice, Fighting. Bonds: Attractive, Adventurer, Criminal record. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Târz Davenport, Male Half-Orc Aristocrat 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +4, History +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 20000 cp. Peridot (40 gp).


Social Check DCs


Cecily Barney, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. She sports a flattop hair cut. She is baby faced.

Personality: She is mildly Human supremacist, though she does not identify as such. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born to a pair of adventurers, Cecily grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Human conditions. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Cecily Barney, Female Human Rogue 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Pink pearl (50 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Ella Reid, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her brown hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Ella was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Bonds: Nature, Poor. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Ella Reid, Female Human Rogue 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 160 gp. 3 Alchemist’s fire.


Social Check DCs


Gomory Sharp, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. She wears a top hat to hide her balding. Her gold eyes lackadaisically let the world flow into them.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gomory was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent father; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Secretive. Bonds: Immigrant, Criminal record, Family. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Gomory Sharp, Female Tiefling Barbarian 9
Medium (6'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torbera Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy golden stubble. She prefers to wear grey pants and tee shirts. She has a hunchback. She has golden hair. She wears round tiny glasses practically rammed into her face.

Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.

History: She was raised in a island tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to be a glassblower again

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Torbera Silveraxe, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)11 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs

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