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Advanced [show]


Hecat Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has a large green mantle and cape that has been intricately interwoven into her grey robe. She wears her purple hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.

Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Military. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hecat Ennui, Female Tiefling Monk 8
Medium (5'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 14 (+2)21 (+5)
Skills Athletics +4, Performance +8
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +8

Possessions: 80 pp. Citrine (80 gp). Carnelian (80 gp).


Social Check DCs


Mormo Charm, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady black eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the west, but his parents moved at a very young age to the south. Mormo was born on a far western mountains where he grew up under the tutelage of his father, an expert Seamstress. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is content

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Slave, Immigrant. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Mormo Charm, Male Tiefling Warlock 11
Medium (5'1") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1700 gp. Silver pearl (100 gp). Zircon (40 gp). Azurite (8 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of shortbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Military. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

John Beitz, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Solid gold idol (900 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Cartwright. His yellow fur is lengthy and is close to two feet long. He has a tattooed face.

Personality: Eccentric and domineering, Flask will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Cartwright business at a young age. After coming to the age of reason, Flask took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Expand his business; and marry his sister to traveling adventurers

Ideals: Athletic, Extrovert, Gifted. Bonds: Job, Family. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Flask Shore, Male Tabaxi Cleric 5
Medium (5'3") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 9 (-1)16 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Magnifying glass.


Social Check DCs


Moon Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy gray fur. She is typically in her Barrister uniform. She has a hunchback. Her fur is cut close to her head. Her hazel eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She struck the Barrister job and began her own company from there.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Moon Of Clay, Female Tabaxi Warrior 2
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with top hat. She has wavy white hair. Her thin eyebrows rest above her beady green eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Cursed with vampirism at a very young age, Yurgunn has worked very hard to control her curse. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her religion dominates her actions; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Yurgunn Goldfinder, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp. Chalcedony (20 gp).


Social Check DCs


Habor Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly, Racist, Antagonistic. Bonds: Nature, Adventurer. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Habor Anarchy, Male Tiefling Aristocrat 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 14 (+2)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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