Lance Altham, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly whips and tridents. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Hedonist, Ugly. Bonds: Criminal record, Adventurer. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. Aquamarine (300 gp).
Glim Leffery, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy tan pantaloons and a pastel scarf. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Glim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Banker soon after.
Motivation: Wants his loneliness to end; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Has a crush. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Kelter High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a white vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is heavily combed to the left. His gray eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.
History: His father raised him in a mountain cabin. Kelter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Ugly, Disease, Antagonistic. Bonds: Nature. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 32 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 80 pp.
Kite In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He prefers to wear pastel clothing when he does not wear armor. His fur is black and curly. His copper eyes are slightly larger than normal.
Personality: Kite hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is obsessed with his god.
History: He was born to loving parents in a slum to the south. Kite was born on a far southern island where he grew up under the tutelage of his mother, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Artistic. Bonds: Religious, Poor, Immigrant, Family. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 7)
Armor Class 14
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1100 gp.
Reeza Cholmondeley, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman very much looks the part of a Sculptor. She has a very tight haircut. Her thin eyebrows rest above her beady brown eyes.
Personality: Calm and collected, she is a well trained Sculptor. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Reeza hails from a village terrorized by orcs. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Sculptor job now, and dutifully fulfills any obligations she has.
Motivation: She is unsatisfied with her job; and she wants revenge against orcs
Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. Onyx (50 gp).
Marbas Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His purple hair is heavily combed to the right. His black eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.
History: He was born in the west. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Immigrant, Family. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 110 pp.
Eida Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a white tunic with yellow highlights, and long red pants that bunch up around her shoes. She keeps her white hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born on a small isolated farm. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: Regain custody of her son.
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 150 gp.
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