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NPC Generator

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Advanced [show]


Yurgunn Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. Her eyes are violet and catlike.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in the north. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her poetry dream.

Motivation: Wants her loneliness to end; and she doesn't get along with people that don't share her tastes

Ideals: Artistic, Impeccable. Bonds: Attractive, Has a crush, Immigrant. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Yurgunn Loderr, Female Dwarf Adept 10
Medium (3'9") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 80 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 20 (+5)12 (+1) 15 (+2)9 (-1)
Skills Deception +3, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears his hair in dreadlocks. His eyes are green and beady.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: The child of a Ruler, who enjoyed hunting, Lewis was taken on many hunting expeditions. He worked as a nervous Bounty Hunter and found it very stressful. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Job. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Lewis Simmons, Male Half-Elf Cleric 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Reynard Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His red hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. His mother took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 15 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a bookbinder again

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Reynard Qualanthri, Male Half-Elf Expert 14
Medium (5'3") Half-Elf, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 50 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)11 (+0) 14 (+2)8 (-1)
Skills Medicine +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3

Possessions: 2000 gp. White opal (1000 gp). Blue sapphire (1000 gp). Golden yellow topaz (1200 gp). Star ruby (1000 gp). 1 Medium magic item.


Social Check DCs


Koth Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Koth will drive conversation. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep.

Ideals: Extrovert. Flaws: Insomniac, Insane, Disease. Bonds: Criminal record. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Koth Lindsey, Male Half-Orc Druid 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Decarabia Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she has the majority of her body covered in plate. Her dark red hair is thinning but still full. Her eyes, though not visible through her cowl, are black.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Decarabia lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal poetry training, and achieved minor success. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their daughter. She worked as a Gardener, and she later adopted a second daughter.

Motivation: Doesn't want to be a Gardener and was forced into it by her family.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Decarabia Rumor, Female Tiefling Wizard 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 600 gp.


Social Check DCs


Akra Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern woman, she wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a wide-brimmed hat to hide her balding. Her red eyes peer out from beneath her wide-brimmed green hat.

Personality: Akra is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Akra was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Akra was left her father's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Bonds: Rich, Job, Military, Adventurer. Occupation: Tailor

Voice: Indian accent

Attributes [hide]

Akra Jharthraxyn, Female Dragonborn Monk 6
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 15 (+2)12 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Rosamund Everly, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a brown suit. She keeps her black hair in a flapper bob. She wears an eyepatch.

Personality: She is almost excessively polite to everyone, even when angry. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born at the edge of vast forest. Rosamund was born on a far northern forest where she grew up under the tutelage of her father, an expert Apothecary. She moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Rosamund Everly, Female Human Expert 6
Medium (6'0") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Blue sapphire (1300 gp). Fiery yellow corundum (1300 gp).


Social Check DCs

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