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NPC Generator

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Advanced [show]


Halimath Withrethin, Male Elf [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a trident on his belt, and sports empty pouches on his belt. His brown hair is still thick. His fierce green eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Joker. Flaws: Antagonistic, Mundane, Depressed. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Halimath Withrethin, Male Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 14 (+2)7 (-2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair is knotted and matted. His thin eyebrows rest above his beady gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Sage business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sage.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Raymond Badger, Male Human Fighter 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 7 (-2)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Sindri Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His blonde hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Sindri Quillsharpener, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1500 sp.


Social Check DCs


Flogg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times, and he perpetually has his monstrous two handed axe ready. He wears a colorful flower in his brown hair. His fierce violet eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Flogg was left his father's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Sellsword; and he would like to get married and retire

Ideals: Fighting. Bonds: Attractive, Has a crush, Military. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Flogg Garfield, Male Half-Orc Commoner 5
Medium (6'7") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Athletics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Orc, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 4000 sp. Jasper (30 gp).


Social Check DCs


Hunter Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many grey ritualistic tattoos. He wears tight fitting clothing which further accentuates his frame. His black hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast desert. His mother was a mechanic, and taught him how to fix just about anything. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Artistic, Persistence. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Hunter Firahel, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills History +6, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp. Rock crystal (60 gp). Alexandrite (1600 gp). Golden pearl (100 gp). Bloodstone (60 gp).


Social Check DCs


Millicent Kinsley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a grey costume with the symbols of the four houses of cards on her torso. Her head has been shaved. Her face is covered beneath a completely black helmet.

Personality: She is irascible and easily irritated. She is obsessed with a lost civilization.

History: Millicent was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Millicent abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Millicent Kinsley, Female Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 100 sp. 1 Masterwork Common Melee.


Social Check DCs


Gimgen Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a grey poncho over his likewise colored trousers and shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Butcher, who enjoyed hunting, Gimgen was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Nature, Rich. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Gimgen Brawnanvil, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp.


Social Check DCs

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