Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is red, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After months of barely getting by, Hamil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable
Ideals: Artistic. Bonds: Rich, Attractive, Criminal record, Debt. Occupation: Mayor
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Anverth Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is physically well-built. His golden hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has all his life been fascinated with writing.
History: He got into the Bricklayer business at a young age. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He has achieved small success as a Bricklayer.
Motivation: To be a Glassblower again; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: Chrysoprase (40 gp). Sardonyx (40 gp). Silver pearl (110 gp). Coral (110 gp). Moonstone (40 gp). Alexandrite (1100 gp). Carnelian (40 gp). Sard (40 gp). Violet garnet (1100 gp). Blue star sapphire (600 gp). 1 Minor magic item. 1 Minor magic item.
Joser Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His wide-brimmed hat is riddled with cuts and holes. His eyes are green.
Personality: Joser wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Joser is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Joser was born in the south. At a young age he loved to build and create. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Apothecary
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 14)
Armor Class 15
Hit Points 73 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.
Leshanna Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She sports blue clothing, slightly heavier than average wear. Her brown hair is braided into rings. Her blue eyes dart from person to person.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Leshanna took refuge in the old dungeon and found the beat up bow and armor she uses now. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their son. She worked as a Guard, and she later adopted a second son.
Motivation: To get a good night's sleep; and wants to raise her children well
Flaws: Greedy, Insomniac. Bonds: Family, Rich, Nature. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 12
Hit Points 48 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Moss agate (5 gp). White opal (800 gp). Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, brown, dusty cloak. His chestnut hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He served in the navy to pay for his family's outstanding loans. When Harbek reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To find somewhere to settle down; and he is content
Ideals: Joker. Flaws: Secretive, Mundane. Bonds: Family, Military. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 7)
Armor Class 8
Hit Points 54 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Fire opal pendant on a fine gold chain (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He wears a broad hat to cover his moderate length auburn hair. His eyes are likewise blue.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed, Shy, PTSD. Bonds: Attractive. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 22 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp.
Ogthrak Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is long and unkept. His eyes are likewise gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 63 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 3 (-4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 1000 gp. Azurite (15 gp). Hematite (15 gp). Violet garnet (1500 gp). Emerald (500 gp). Peridot (80 gp). Amethyst (50 gp). Carnelian (80 gp). Onyx (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!