River Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears baggy brown pantaloons and a pastel scarf. Her fur is beige, silky, and of moderate length. Her copper eyes dart from person to person to random spaces in the air.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She got into the Jeweler business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Callie Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white hair is matted, messy, and big. Her thin eyebrows rest above her beady green eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich western family. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Silver pearl (160 gp).
Drusilia Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky yellow painted plate armor. Her brown hair is singed and shortened. Her eyes are violet and she is always smoking a pipe.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Drusilia hails from a village terrorized by goblins. After coming to the age of reason, Drusilia took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want her driven away.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Knight
Voice: Stutters
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Sardonyx (60 gp).
Beatrice Washington, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a grey coat over a brown low-cut shirt, and a top hat upon her head. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is mildly Human supremacist, though she does not identify as such. She is an amazing painter.
History: When she was but 7 years old her parents immigrated from the south. As a young adult she joined a group advocating for an improvement in Human conditions. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their son. She worked as a Barkeep, and she later adopted a second son.
Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent father
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Family, Military. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp.
Adrik Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a grey costume with the symbols of death on his torso. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Adrik was born in the south. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He now owns his own business.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Persistence. Bonds: Enemies, Military, Job. Occupation: Sailor
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 330 gp.
Spring Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" southern man, he wears professional attire. He keeps his long lavender fur kept up in a rat tail. He has a dull look in his copper eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy.
Flaws: Antagonistic, Addict. Bonds: Attractive, Military, Rich. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Oolah Webley, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a white collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her hair is long and silver with streaks of red, and is pulled back with small white clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Flaws: Disease, Forgetful, Racist. Bonds: Rich. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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