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NPC Generator

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Advanced [show]


Hadwisa Walpole, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports black long hair. She has blue eyes and a brown hat with a pastel feather.

Personality: Hadwisa hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Artistic. Flaws: Hedonist. Bonds: Mentor. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Hadwisa Walpole, Female Human Expert 4
Medium (4'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Immeral Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has moderate length white hair. This green eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Immeral took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Immeral Ofandrus, Male Elf Sorcerer 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 6000 cp. Banded agate (6 gp). Carnelian (40 gp).


Social Check DCs


Darrow Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Body Guard business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and revenge

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job, Has a crush. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Darrow Shadowquick, Male Halfling Sorcerer 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp. Eye agate (8 gp). Eye agate (8 gp). Rhodochrosite (8 gp). Banded agate (8 gp). 1 Minor magic item.


Social Check DCs


Enidda Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her nunchaku. Her hair is long and silver with streaks of golden, and is pulled back with small blue clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Adventurer. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Enidda Musgraben, Female Gnome Rogue 8
Small (3'1") Gnome, Neutral Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 5 (-3)12 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp.


Social Check DCs


Ridaro Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in collared shirts and wears a proper scarf over her head. She wears a colorful flower in her golden hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also hits on women, regardless of circumstances.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Weaver they were divorced and she won custody of their daughter. She worked as a Baker, and she later adopted a second daughter.

Motivation: An old rival family wants her found; and she would like to get married and retire

Ideals: Athletic. Bonds: Attractive, Family, Has a crush, Military. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Ridaro Hildenman, Female Half-Elf Wizard 5
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 800 gp. 1 Breastplate. 1 Full Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Zephan Charity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Mason

Voice: Speaks with squeezed throat

Attributes [hide]

Zephan Charity, Male Tiefling Commoner 7
Medium (6'9") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 11 (+0)20 (+5)
Skills Animal Handling +3, Deception +8
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 100 pp. Amethyst (160 gp). Azurite (4 gp).


Social Check DCs


Theodoric Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Knight does. His hair, while still mostly black, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 4 years old his parents immigrated from the west. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Theodoric Marlee, Male Human Monk 11
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 8
Hit Points 86 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 17 (+3)18 (+4) 12 (+1)9 (-1)
Skills Arcana +8, Nature +8
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Abyssal, Draconic
Attacks Melee +7 / 3d8+3, Ranged +2 / 3d8-2, Grapple +3

Possessions: 140 pp. Banded agate (8 gp). Moss agate (8 gp). Jasper (30 gp). Black pearl (1300 gp). Golden yellow topaz (1300 gp). Coral (70 gp). Bloodstone (30 gp). Golden pearl (70 gp).


Social Check DCs

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