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Advanced [show]


Ulfgar Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and typically wears grey cloth garments or leather armor. His skin is also unnaturally pale. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is a Metallic Dragon in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly. Bonds: Criminal record, In love, Adventurer. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Ulfgar Silveraxe, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 2 Alchemist’s fire.


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He wears a small hat to cover his moderate length white hair. His eyes are amber and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.

History: Delg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Retire the richest man in the east; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Poor, Religious, Mentor, Job. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Delg Rumnaheim, Male Dwarf Fighter 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 88 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 300 pp. Rock crystal (40 gp). Freshwater pearl (6 gp). Jade (90 gp). Violet garnet (700 gp). Star ruby (1100 gp). Rich purple corundum (1100 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports grey clothing, slightly heavier than average wear. His long golden hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is frequently practicing swordplay.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Ploughman, but he was a colossal failure. He then took over the family business and is one of the better Unemployed for hire.

Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic. Bonds: Military, Poor, Job, Enemies. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Odo Hayley, Male Human Aristocrat 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)16 (+3) 17 (+3)16 (+3)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Druidic, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +5

Possessions: 90 gp.


Social Check DCs


Laucian Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'5" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long red beard, and similarly colored long hair. He has several tiny aquamarine earrings on each ear.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the north to a Apothecary, Laucian learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and he is greedy

Flaws: Emotional, Antagonistic. Bonds: Rich, Job, Family. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Laucian Brinker, Male Half-Elf Wizard 15
Medium (5'5") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 58 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Nature +7, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 1100 pp.


Social Check DCs


Luthra Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. Her brown hair, when down, is lengthy. Her eyes, though not visible through her cowl, are hazel.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a habit of throwing herself into exceedingly dangerous situations.

History: Luthra was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She inherited the family business which she has now maintained for 5 years.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Luthra Leffery, Female Gnome Fighter 9
Small (3'4") Gnome, Lawful Good (CR 9)
Armor Class 13
Hit Points 74 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1900 gp. Deep blue spinel (200 gp). Star rose quartz (40 gp). Banded agate (15 gp). Carnelian (40 gp). Aquamarine (200 gp). Aquamarine (200 gp). Black pearl (200 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination, and she perpetually has her bow ready. She has orange fur. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Sold as a small child to a slaver, Great was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Cartwright soon after.

Motivation: Sabotage a competitor; and expand her business

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Mentor, Job. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Great Treat, Female Tabaxi Warlock 6
Medium (4'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Kelsey, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is cut short. Her ears are large.

Personality: She is irascible and easily irritated. She is skeptical of what others tell her and is slow to trust.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heather took refuge in the large cave and found the beat up shortspear and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature, Job. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Heather Kelsey, Female Human Commoner 4
Medium (4'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Deep green spinel (100 gp). Tiger eye turquoise (5 gp).


Social Check DCs

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