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NPC Generator

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Advanced [show]


Dalgal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a brown top hat and brown clothes. He has a small bristly mustache and wavy golden hair. He has hazel eyes and a brown hat with a black feather.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dalgal hails from a village terrorized by goblins. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and balancing his hectic life and new body guard responsibilities is difficult

Ideals: Justice. Bonds: Criminal record, Enemies, Job, Rich. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Dalgal Burrowfound, Male Dwarf Druid 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp.


Social Check DCs


Hobart Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His hair is long and brown with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. He has several tiny amber earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Hobart has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is content

Ideals: Pacifist. Flaws: Insomniac, Mundane. Bonds: Rich. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Hobart Quickstep, Male Halfling Paladin 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)7 (-2) 8 (-1)11 (+0)
Skills Nature +0, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Dynamic Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel tunic with red highlights, and long black pants that bunch up around his shoes. His cinnamon fur is still thick. His hazel eyes peer out from beneath his feathered pastel hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Scribe like his father before him.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and sabotage a competitor

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Scribe

Voice: Mousy voice

Attributes [hide]

Dynamic Fang, Male Tabaxi Rogue 4
Medium (6'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Phann Iathrana, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is an epitome of beauty. She wears her chestnut hair up. Her hazel eyes are passionate and lively.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with finding treasure.

History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: She has passion for adventuring and risk.

Flaws: Greedy. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Phann Iathrana, Female Elf Commoner 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Aquan, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Modean Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. He worked as a nervous Fisher and found it very stressful. He became a Fisher soon after.

Motivation: Marry his sister to traveling adventurers; and expand his business

Ideals: Disciplined, Philantrophist. Bonds: Nature, Job, Family. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Modean Intellect, Male Tiefling Cleric 4
Medium (5'8") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 9 (-1)19 (+4)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Peridot (40 gp). Azurite (12 gp). Golden yellow topaz (900 gp). Amethyst (140 gp).


Social Check DCs


Heather Hornsby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy chestnut hair. She wears crescent spectacles with a black brim.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is a logical person and will generally grow upset if things defy logic and science.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her son.

Ideals: Logical. Bonds: Enemies, Rich, Family. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Heather Hornsby, Female Human Aristocrat 9
Medium (4'11") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 15 (+2)13 (+1)
Skills Athletics +3, History +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 16000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Black velvet mask with numerous citrines (90 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He is bald on top and has large black tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up halberd and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Nature. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Theobald Marley, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp. 1 Bullseye lantern.


Social Check DCs

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