Vani Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a white vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a feathered hat to cover her moderate length auburn hair. Her eyes, though not visible through her cowl, are amber.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She uses divination through singing.
History: Gifted from a young age, Vani studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She left for the south, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend
Ideals: Passionate, Gifted. Flaws: Ugly, PTSD. Bonds: Immigrant. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 260 gp. 1 Masterwork Musical instrument.
Lilith Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and a wedding ring on her right hand. She wears a colorful flower in her dark red hair. Her white eyes dart from person to person.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and money/treasure
Ideals: Joker. Flaws: Fearful. Bonds: Rich, In love, Attractive, Religious. Occupation: Mortician
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 14 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Aerdeth Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is greasy and uncared for. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a forest tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He was always very intelligent and has formed a secret society of specialists.
Motivation: To share knowledge with the world; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Philantrophist, Logical. Flaws: Ugly, Secretive. Bonds: Job, Nature. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Tordek Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His chestnut hair is lengthy. He has several tiny topaz earrings on each ear.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Joker. Flaws: Racist. Bonds: Rich, Immigrant, Attractive. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 110 gp.
Maynild Winchester, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. She is bristling with hidden weapons, mostly monstrous two handed axes and pickaxes. She has wavy golden hair. Her face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food she seems plenty friendly. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Doctor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 pp.
Harann Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green armored body suit, with a simple grey line shooting up and back down. Her green crest has been sun bleached extensively. Her fierce gold eyes like to dwell on things.
Personality: She is almost excessively polite to everyone, even when angry. She is a font of random trivia from the lore and stories she has discovered
History: Harann hails from a village terrorized by brigands. Her homeland was ravaged by war and she spent much of her life rebuilding it. Days after completing her studies, news broke out that her hometown was attacked by brigands. Harann was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Someone believes her a fraud.
Ideals: Logical. Flaws: Shy, PTSD. Bonds: Enemies. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 21 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Chrysoprase (20 gp). Chrysoprase (20 gp). Violet garnet (900 gp). Iolite (20 gp). 1 Minor magic item.
Marigold Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a weathered and beat up set of banded mail beneath an oversized white coat, marred by chocolates. She has blonde hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious. Occupation: Performer
Voice: Old thin voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 500 gp. Fiery yellow corundum (600 gp). Zircon (20 gp). 1 Disguise kit. 1 Average lock. 1 Silver holy symbol. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!