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NPC Generator

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Advanced [show]


Nikki Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears a fancy red dress. Her clothes are grease stained in places. She has styled her golden hair well, parting it to the right. Her eyes are hazel and catlike.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her sister; and regain custody of her daughter

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Nikki Thistletop, Female Halfling Wizard 3
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 13 (+1)18 (+4)
Skills Persuasion +6, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 50 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mogg Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: He was born in the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Bellfounder

Voice: Hollow voice

Attributes [hide]

Mogg Atherton, Male Half-Orc Expert 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Tiger eye turquoise (9 gp). White pearl (120 gp). Coral (120 gp).


Social Check DCs


Ethereal Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants, and carries swords. Her fur is black and curly. She is very pretty but has cold, dead eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ethereal was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Entrepeneur. Bonds: Attractive, Job, Has a crush. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Ethereal Candle, Female Tabaxi Warlock 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 200 sp.


Social Check DCs


Sweet Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. She wears a colorful flower in her yellow fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Sweet enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Sweet hails from a village terrorized by brigands. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against brigands.

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive, Enemies. Occupation: Tanner

Voice: German accent

Attributes [hide]

Sweet Of Claws, Female Tabaxi Warrior 10
Medium (4'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)12 (+1) 16 (+3)18 (+4)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 80 pp.


Social Check DCs


Faran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, red, dusty cloak. His tied-back hair is white. His gray unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was born in the west. After coming to the age of reason, Faran took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Joker, Philantrophist, Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Faran Goodearth, Male Halfling Paladin 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 7 (-2)7 (-2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Sylvan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Banded agate (7 gp). Obsidian (7 gp). Red garnet (140 gp). 4 Antitoxin. 2 Holy water. 2 Holy water. 3 Tanglefoot bags.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. He has a long blonde beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered west to less war torn lands. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Flaws: PTSD. Bonds: Attractive, Job, Enemies, Family. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Roger Berkeley, Male Human Adept 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. Chrysoprase (50 gp).


Social Check DCs


Theodoric Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Barclay, Male Human Cleric 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs

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