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NPC Generator

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Advanced [show]


Vonbin Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a lot of dark rich colors, with gold accents. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Vonbin was born with his mother's beautiful face. Vonbin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Vonbin Ironfist, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. With bright red hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To clean up the streets; and many brigands want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Guardian, Nature. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Gerard Waite, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)8 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Matilda Kenley, Female Human [Permalink]

Personal [hide]

Description: She dresses in grey turtlenecks beneath a tan coat with yellow slacks. Her red hair is cut short. Her eyes are likewise violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a very good compulsive liar and kleptomaniac.

History: Matilda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved out south to avoid the crime she committed. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Terse. Bonds: Criminal record, Poor, Job. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Matilda Kenley, Female Human Cleric 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Mordai Speed, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tight fitting black shirt and pants. He has moderate length purple hair. He has a tattooed face.

Personality: Mordai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Mordai was left his father's suit of armor and trained in its use and care. He has never given up on his singing dream.

Motivation: He is greedy.

Ideals: Artistic. Bonds: Rich, Nature, Military. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Mordai Speed, Male Tiefling Warrior 6
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)17 (+3) 14 (+2)13 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +6

Possessions: 500 gp. Star rose quartz (40 gp). Azurite (9 gp).


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. He wears a small hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted martial powers by his dying brother.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and his relatives are trying to arrange a marriage

Ideals: Disciplined, Gifted. Bonds: Attractive, Family, Criminal record. Occupation: Soapmaker

Voice: Voice breaks

Attributes [hide]

Theobald Anderton, Male Human Monk 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Moss agate (16 gp). Jasper (20 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His moppish white hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Ralf Jacobs, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 8 (-1)10 (+0) 8 (-1)8 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shamil Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sword, but if one is not available she will default to her trident. She has wavy brown hair. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Shamil Tarkelby, Female Gnome Sorcerer 7
Small (3'3") Gnome, True Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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