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NPC Generator

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Advanced [show]


Heather Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear brown tank tops with green skirt. Her chestnut hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. The war was a terrible time for her, and Heather does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Heather reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Flaws: Disease, Depressed. Bonds: Immigrant, Attractive, Military. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Heather Mitchell, Female Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)18 (+4) 10 (+0)14 (+2)
Skills Arcana +7, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Aquan, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blue crest. He wears tattered old clothes. He has a hunchback. He has done his best to style his blue crest to look like a famous performer. This red eyed southerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep

Ideals: Pacifist, Gifted, Artistic. Flaws: Ugly, Shy. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 18 (+4)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 14
Languages Common, Giant, Terran
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 70 pp. Cloth of gold vestments (80 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady red eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Ugly, Cynical. Bonds: Enemies, Rich, Family. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Sammal Pursuit, Male Tiefling Wizard 10
Medium (5'8") Tiefling, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)21 (+5) 6 (-2)18 (+4)
Skills History +9, Survival +2
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll, Giant, Infernal, Aquan
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174443320000

Possessions: 130 pp. Violet garnet (600 gp). Eye agate (7 gp). Moonstone (60 gp). Azurite (7 gp). White opal (1300 gp). Star ruby (1300 gp). 1 Minor magic item.


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. His black hair, when down, is lengthy. He has several tiny jet earrings on each ear.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He has achieved small success as a Brewer.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Rich, Job. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His violet eyes peer out from beneath his top grey hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Rich, Nature, Guardian, Has a crush. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Wilberforce, Male Human Wizard 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Druidic, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3000 cp. Jade (120 gp).


Social Check DCs


Five Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is typically in her Crown-heir uniform. Her fur is gray and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Armorer profession.

History: She served in the navy to pay for her family's outstanding loans. She was an apprentice working in her mother's forge. She struck the Crown-heir job and began her own company from there.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it.

Flaws: Depressed. Bonds: Job, Poor, Military, Enemies. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Five Candle, Female Tabaxi Aristocrat 4
Medium (4'9") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp.


Social Check DCs


Ghaliver Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'10" and wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his broad white hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Emotional, Secretive, Mundane. Bonds: Criminal record. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Ghaliver Silvereyes, Male Halfling Bard 7
Small (2'10") Halfling, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 600 gp.


Social Check DCs

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