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NPC Generator

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Advanced [show]


Sarai Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. She keeps her chestnut hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses divination through singing.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She has never given up on her music dream.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Gifted, Artistic. Bonds: Poor, Attractive, Adventurer. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Sarai Wildcloak, Female Halfling Ranger 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Silver pearl (50 gp). Freshwater pearl (4 gp). Moss agate (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Lance Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His red hair has been sun bleached extensively. His eyes are likewise blue.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to be a tailor again

Ideals: Fighting. Bonds: Slave, Adventurer, Rich, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Lance Hartford, Male Human Ranger 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)16 (+3) 10 (+0)11 (+0)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Ûshbaka Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears baggy black pantaloons and a brown scarf. He has a penchant for wearing a ring with an oversized topaz on his left hand. His auburn hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Ûshbaka Ryland, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 8 (-1)4 (-3)
Skills Acrobatics +5, Performance +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Aquamarine (1600 gp). Carnelian (30 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look and is in decent physical shape. She has dyed her greying white fur a little too much giving a sharp white color. Her yellow eyes dart from person to person.

Personality: She has a massive crush on the younger sibling of the Masseuse who has hired her part-time. She has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Nothing but the best is good enough for her; and to settle down with her crush

Ideals: Impeccable. Flaws: Fearful. Bonds: Has a crush, Poor, Criminal record. Occupation: Masseuse

Voice: Pronounces O like U

Attributes [hide]

Kite Running, Female Tabaxi Rogue 4
Medium (6'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 8 (-1)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Tenena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally shirtless and showing off her tattooed chest. She wears her golden hair up. Her gray eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants to get laid; and to reunite with her absent father

Ideals: Professionalism. Flaws: Mundane. Bonds: Family, Immigrant, Has a crush. Occupation: Farmer

Voice: Speaks with squeezed throat

Attributes [hide]

Tenena Horcusporcus, Female Gnome Druid 3
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 8 (-1)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Therlin Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many brown ritualistic tattoos. She is dressed in a clean grey cloak covering her clean studded leather. Her brown hair is kept up in a ponytail inside a top hat. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Therlin was raised in a hard working conservative environment. Her arcane abilities were realized during a raid on her village. She has set out to sabotage the competition.

Motivation: She is currently in port desperately looking for someone to get her out; and wants a kiss

Ideals: Fighting, Gifted. Bonds: Has a crush, Job, Slave. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Therlin Frostbeard, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)13 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp.


Social Check DCs


Kipper Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His silver hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can't help but pocket interesting objects he comes across

History: Kipper lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family.

Bonds: Attractive, Criminal record, Family, Job. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Kipper Sympony, Male Gnome Rogue 3
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 15 (+2)7 (-2)
Skills Arcana +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Simple lock. 1 Good lock.


Social Check DCs

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