Elegant Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses in brown turtlenecks beneath a pastel coat with brown slacks. She sports a flattop fur cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born a particularly ugly child, much to the horror of her parents. She was an apprentice working in her mother's forge. She now spends her time doing works of charity.
Motivation: Sabotage a competitor; and to be a soapmaker again
Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Job. Occupation: Unemployed
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Mozikth Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, black, dusty cloak. His rusty crest is braided into rings. His red eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Junk Dealer; and to reunite with his old friends
Ideals: Gifted, Athletic. Flaws: Depressed. Bonds: Poor, Adventurer, Has a crush. Occupation: Servant
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 95 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
Possessions: 700 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, typically a more casual-formal manner and is in decent physical shape. Her hair is long and chestnut with streaks of golden, and is pulled back with small violet clips. Her amber unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Herleva began to lead the lost caravan. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs; and someone believes her a fraud
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp.
Drogo Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. His brown hair has been sun bleached extensively. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Drogo hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Enemies. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Nimble Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Masseuse uniform. He carries a battered club and tarnished hammer as well. His gray fur is matted, messy, and big. His eyes are likewise blue.
Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Masseuse business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: To protect his home; and to be a fortune-teller again
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 15000 cp. Azurite (6 gp). 1 Masterwork Common Ranged Weapon.
Vicky Gyula, Female Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she very much looks the part of a Marshal. Her chestnut hair is lengthy. Her amber eyes have a joyful gleam in them most of the time.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a ruthless business woman, a trait she acquired from her father.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. There was a wharf not far from home where she often wandered off to fish. She struck the Marshal job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and to be a courier again
Ideals: Joker, Entrepeneur. Bonds: Job, Religious, Nature. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
Possessions: 700 sp.
Cumpen Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her gray eyes peer out from beneath her top blue hat.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Farmer, her mother struggled to pay the bills. Her childhood dream was to be a Farmer, but she was a colossal failure. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Athletic, Optimist. Bonds: Attractive, Poor, Job. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp. Fire opal (900 gp). Azurite (16 gp). Black pearl (1600 gp). Jet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!