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NPC Generator

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Advanced [show]


Oolah Mori, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing black shirts, loose pants, and blazers most of the time. She has dyed her greying brown hair a little too much giving a sharp brown color. She is very pretty but has cold, dead eyes.

Personality: Her tongue was cut out and she uses sign language. She is a great chef.

History: When she was but 3 years old her parents immigrated from the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has a crush on the local Body Guard.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Oolah Mori, Female Half-Orc Bard 2
Medium (4'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 310 gp.


Social Check DCs


Darrow Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a tight white one piece outfit complete with pants, hood, and a cape and is in decent physical shape. His golden hair is cut short. His eyes are likewise green.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Gifted, Philantrophist. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Darrow Jamjar, Male Halfling Ranger 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 55 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Wellington, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her axe with her veritable burlap sack of a shirt. She has done her best to style her silver hair to look like a famous performer. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a great chef.

History: The child of eastern immigrants she idolized her mother. She was an apprentice working in her mother's forge. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Expand her business; and balancing her hectic life and new apothecary responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Margery Wellington, Female Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 10 (+0)18 (+4)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Sun Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. He keeps his yellow fur in a flapper bob. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Sun Buttons, Male Tabaxi Sorcerer 4
Medium (6'7") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 11000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His white fur is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is skeptical of what others tell him and is slow to trust.

History: Dynamic was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Gnomish compassion.

Ideals: Opinionated, Persistence. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Dynamic Grass, Male Tabaxi Druid 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp.


Social Check DCs


Millicent Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears violet painted combat armor at almost all times. Her whole body is exceptionally muscular. Her hair is red and curly. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Millicent hails from a village terrorized by giants. A few years later when the south was not economically sound they moved to her current location. Days after completing her studies, news broke out that her hometown was attacked by giants. Millicent was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and many giants want her driven away

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Millicent Othronus, Female Half-Elf Sorcerer 7
Medium (5'4") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1200 gp. Emerald (600 gp). Black pearl (600 gp). Citrine (20 gp).


Social Check DCs


Trym Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her crossbow. Her white hair is lengthy. Her brown unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She feeds upon the attention of others.

History: Born to a Fletcher, her father struggled to pay the bills. A freak accident while working with her Fletcher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Trym Stoutman, Female Halfling Sorcerer 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 13 (+1)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Dwarven
Attacks Melee -1 / 2d6-4, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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