Sariel Othronus, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With wild white hair. She has gleaming, smiling brown eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Mayor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality.
Ideals: Joker, Philantrophist. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item.
Myria Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her bastard sword. She has done her best to style her chestnut hair to look like a famous performer. Her half smiles and amber eyes are beguiling and draw you in.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A true patriot, Myria would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Gifted from a young age, Myria studied abroad. Her parents enrolled her in a Warlock school at a young age so that she could practice her arcane talents. During her travels, Myria and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Myria discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Myria fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Bonds: Attractive, Military. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 5 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 80 gp.
Nicor Death, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Adventurer, Attractive, Enemies, Slave. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 40000 cp. Fire opal pendant on a fine gold chain (2400 gp). Jeweled anklet (1000 gp). A roughly beaten golden orb (50 gp).
Blossom Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is typically in her Ruler uniform. Her white hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the west to a Ruler, Blossom learned a great deal about her father's area of expertise. A gifted student she started as a Mason, but she got bored and became a Ruler. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To prove her worth to the world.
Ideals: Athletic. Flaws: Insane, Sensitive, Impulsive. Bonds: Job. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 3000 sp. Tiger eye turquoise (16 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp).
Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His cinnamon fur, when down, is lengthy. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Religious, Enemies. Occupation: Stylist
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 12 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Sard (60 gp).
Eggren Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green Stetson hat and green clothes. She is physically well-built. Her scarlet crest is smooth and relatively long. She wears an eyepatch.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: From birth she was tutored by a cruel and relentless mentor. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She has a rivalry with the Church that dominates her actions; and someone believes her a fraud
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Mentor, Enemies, Religious. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 82 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: Just what you see.
Sun On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears professional attire. Her fur is lavender and curly. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: Wishes to resurrect an old love; and someone believes her a fraud
Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Attractive. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 15)
Armor Class 11
Hit Points 45 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 1000 gp. Citrine (40 gp). Sard (40 gp). Emerald (1300 gp). Malachite (9 gp). Brown-green garnet (80 gp). Jet (80 gp). Aquamarine (800 gp). Chalcedony (40 gp). Freshwater pearl (9 gp). Zircon (40 gp). Smoky quartz (40 gp). Smoky quartz (40 gp). Citrine (40 gp). Black pearl (800 gp). Malachite (9 gp). Jade (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
